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Sewer Cruise's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #19 | 2.003 | 3.167 |
Visuals | #23 | 1.581 | 2.500 |
Gameplay | #25 | 1.687 | 2.667 |
Audio | #25 | 0.843 | 1.333 |
Overall | #25 | 1.497 | 2.367 |
How much do you enjoy the game overall? | #27 | 1.370 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
around 3h and 30mins
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Comments
Fun little game - def agree with others that the X's were confusing. I hit one and I got stopped and panicked a little - did I do something wrong? I think the text blurbs you offer in the levels should offer a bit of guidance on how the game works, so we can get to playing faster. Also ran into the same bug with the walls in the same level. I do like the concept and the way the game works - it's a fun concept that I'd love to see expanded. Good job!
yes, taking notes "X = bad :)" I initially wanted to make an actual broken pipe, but time...
thanks for playing
Interesting idea for the game. I was a bit confused at first though, I initially thought the goal was to avoid the X's. Also, there's a small bug where you can clip into the walls if you are against one and try to travel in the direction of the wall.
The idea is cool but I recommend that you include an web build of the game so that you're more likely to attract players(I think you used Unity to make the game so it probably isn't that much hard to do).
Secondly I discovered a bug in the 2nd level by accident, the boat got inside the stone walls and continued moving .
I think the bug happens when you press wasd keys when at a corner.
yeah, in the second level the layers got confused. realized it too late. I initially wanted to make a WebGL build but the upload somehow did not work . Thanks for taking the time.
Nice job, It's a fun little game.