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A jam submission

Piggyback TaxiView game page

A game made for trijam 183
Submitted by Mpcs — 8 hours, 9 minutes before the deadline
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Piggyback Taxi's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#93.3813.500
How much do you enjoy the game overall?#142.9673.071
How well does the game fit the themes?#143.2433.357
Overall#152.6362.729
Visuals#182.3462.429
Audio#231.2421.286

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Almost 3h

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Comments

Submitted

Thanks for the screenshot-map :)

It's a bit more easy especially to find a new person to carry. It remains difficult to follow your path both in the game and on the map.

I still think a minimap with your current position would be a nice add. But it might be a 3 more hours work...

Developer

Sure, a minimap could be a nice addition. I don't think im going to work on it anymore though :)

Submitted(+1)

Fun concept!

Great implementation of the theme, concise gameplay loop, great implementation of the theme, fun to play.
As feedback, I'll agree with the other comments about running. If you always have to be running there's no reason to force the player to hold shift.

Maybe some way of highlightning passengers making them easier to find?

Sound is important for game feel. It's good to try and squize some in, even if just one sound or music.
Anw, great game!

Developer(+1)

I agree with you all, i wanted to add a sprint cooldown, so you would have to manage it but oh well. I thought that looking for the passengers is going to be part of the fun, but i can see how it can be frustrating. 3h is really not that much time, huh? Thanks for your insight

Submitted(+1)

It really isn't lmao.

Submitted(+1)

Hey, it's kinda like Crazy Taxi, so fun start! It was hard to find the passengers, but once I found them, carrying them to their destinations was fun. I wish there was a bit of a radar for those passengers. Also, what the other commenters said about holding shift - I agree. Maybe for a quick fix, make shift walk instead of sprint? Oh well, what you have here is pretty fun and solid.

Submitted(+1)

Great job! Took me a second to figure out what was going on but I had fun with it. I did get lost a couple of times just trying to find people so it would have been nice to have arrows pointing to nearby npc's if you don't current have someone. Also, I found that I had the sprint on the entire time so I'm not sure having two different speeds is necessary or at least make it a toggle instead of a hold.

Developer

I definetely have planned waay more features, but i overestimated the time haha. There was supposed to be a sprint cooldown, so you couldnt run all the time, and speed powerups. But i had no time left. Thanks <3

Submitted(+1)

HAHAHA! Good work! Lol.

I think it needs sound but this was great!

Submitted

HAHAHA! Good work! Lol.

I think it needs sound but this was great!

Submitted(+1)

interesting - and nicely done in that short time! congrats

Submitted(+1)

Cool game, it's kinda like a combination of the original gta and crazy taxi

Developer(+1)

Haha, crazy taxi was my inspiration actually

Submitted(+1)

Really creative idea, and a lot of replayability for a 3 hour game. Very fun!

Submitted(+1)

I had fun playing this submission- really creative idea!