Fits the theme nicely :) I found the controls slightly difficult for getting force on the paw as I'd expected, but I think some of that is part of the game design's intent. Fun project.
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Paws Off!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 4.048 | 4.048 |
Overall | #3 | 4.029 | 4.029 |
How well does the game fit the themes? | #4 | 4.619 | 4.619 |
Visuals | #4 | 4.238 | 4.238 |
How much do you enjoy the game overall? | #4 | 3.810 | 3.810 |
Audio | #9 | 3.429 | 3.429 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thanks for playing!
The intention for us was to make it so that you can't just swipe things away all with infinite force - so you have to target your swipes and keep on top of items building up in certain spots. That being said, there's definitely room for improvement in how we implemented it, so we much appreciate the feedback! :)
Funny idea and very stylish graphics. I found two issues: on PC the game area does not capture the mouse, making the controls unnecessary difficult sometimes and secondly the game does not work on mobile (iPhone 7 Safari - I get a warning that Unity WebGL builds are not supported on mobile).
Thanks for the review! Yep unfortunately with how we setup the mouse movement early on, the cursor lock mode that works on desktop, unfortunately doesn't work on WebGL ;(
And that's weird that it doesn't work on iPhone! We managed to get it working great on Android... I do also get a warning about WebGL builds not working, but if you let it build for a few seconds it works for us!
Thanks for playing :)
Haha, thank you. Sadly it will be replaced soon. It is not mine, just a temporary thing. I believe it is by CodeGeorge User Profile | DeviantArt.
I love how you showed the controls right off the bat... I think a few sounds would definitelly improve this catastrophic game xD
What a great idea! Everything looks super nice, and it feels satisfying and hectic to keep the shelf clear.
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