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Quanta Studios

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A member registered Oct 04, 2021 · View creator page →

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Haha yes! Thanks for playing :)

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Great video, thanks for playing! :)

Thanks for playing, really enjoyed the video haha thanks! :)

Cheers much appreciated!!

Thanks for playing, really appreciate the video, was a super fun watch! :)

Haha I'm glad you enjoyed, thanks for playing!

Thankyou for the kind words! :)

Thanks so much!

Thanks so much for playing, and the lovely comments, means a lot! :)

Yeah the moving planets ones are a cool idea, but we found that too - it was a bit too unpredictable and you can't slightly tweak (which is the main point of the game!). If we were to remaster this we'd definitely tweak this. Thanks for the feedback!

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Thanks for playing - glad you enjoyed! The jams rules say that you can have multiple people work on the same game, and each person gets their own 3 hours! So we had 3 total people working on it for 3 hours each :)

Thanks so much, your words mean a lot to us! :)

Thanks so much for the lovely comments! It means a lot :)

Artwork, music and vibe are on point - really sells the 8 bit aesthetic. You have a great eye for design!

Gameplay feels fun, responsive - and the wall climbing is great. It's a tad fast at times, and you spawn quite close to the edge sometimes, but I really enjoyed playing it - solid entry! :)

Fun concept, it's pretty tough to grapple at the start - but I like a challenge. Nice entry!

It has quite a polished look and feel to it - you've done a great job on that!

Nice fun entry! The music + franticness of the gameplay made for a fun, competitive vibe!

I found the mouse controls a tad tough to grapple with at the beginning - but solid entry!

Fun little game! :) Core mechanics are solid and the idea works really well for the theme!
I'd definitely play a full release of this!

With a bit of polish this entry has a tonne of potential - I love the concept of gravity & slingshotting, good work :)

Fun little entry! The look and feel of the game is really nice, and it's satisfying when you get fast at it too :)

Thanks for playing! :)

It's a good feeling when it loops round 3 planets isn't it? :D Thanks so much for the feedback!

Thanks so much! It was tough but we just about managed it :)

Haha thanks so much, it means a lot to hear that :)

Thanks very much!
That's such a great idea to add gravity at the end goal - why did we not think of that! :)

Thanks very much! :)

Thanks very much! It was really tough and required alot of pre-planning to execute in time - but we just got it done!

Thanks for the feedback - I totally agree, there's 1 or 2 levels that are super tough - it's a shame we didn't have enough time to fix them!

Thanks for the kind review! :)
I was actually thinking exactly the same thing - keep your eyes peeled, we may port it to mobile haha!

Thanks so much! I can say it certainly helps having more than 1 person to design levels, but we got pretty quick at it towards the end - and like you say, playtesting is super helpful for acting on things quickly within 3 hours :)

And much appreciated the feedback on the skip button - I totally agree in retrospect! Cheers for playing!

This is great! I didn't expect the gear shifting to be that satisfying!
Visuals & vibe are on point - really great entry!

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Wow this is such a great entry! We were thinking for ages how we could make a train idea work, but we never got anywhere with that idea - but this is a super creative solution, and really additctive too! The vibe is great, the polish is there, and it just feels really solid all around. I found myself getting very competitive with myself too, a sign of a great gameplay loop!

Great entry! I really love the swinging mechanic, I've tried to make something similar in a game before but failed - so great job getting the feel really good!
Nice and challenging too, solid entry! :)

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Nice entry! Mechanics feel great and feels nicely polished!
The coins sound almost made my ears explode haha, but I loved this game. Great entry!

Thanks! Glad you enjoyed playing! :)

Thanks for the review! I agree completely, the dice aren't anywhere near balanced enough - and I also think the weapon physics could do with some work - so thanks for the feedback! :)

Thanks so much for the review! Glad you enjoyed it, I'll definitely check yours out :)

Thanks for the lovely review! Completely agree, the monsters certainly get samey after a while haha, appreciate the feedback!

Thanks for playing :)

Thanks for playing! I agree, we would've loved to spend more time balancing, the enemies and effects don't have too much effect on the gameplay

Thanks so much! Glad you enjoyed :)