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Escape the Null Zone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #9 | 3.500 | 3.500 |
Visuals | #13 | 2.800 | 2.800 |
How much do you enjoy the game overall? | #15 | 2.400 | 2.400 |
Overall | #16 | 2.420 | 2.420 |
Gameplay | #17 | 2.300 | 2.300 |
Audio | #24 | 1.100 | 1.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
+-5 maths is hard
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Comments
Cool concept, having sound and UI would improve the player's experience a lot. I agree that maths is really hard, but now that you have the core complete, aside from what other's have mentioned, it'd be nice to have more replayability. Like levels or randomly placed asteroids? I wonder how many possible ways there are to escape currently, I've only found two.
Thank you for the ideas :)
Interesting idea! I really like the concept of having multiple perspectives to control the spaceship. That said, I would have liked to see an indication of the ship's front on the navigation view instead of just a point, but maybe it was intentional to emphasize the external view? Anyway, congratulations!
Thank you for giving it a go - You are correct it would have been beater to have a marker pointing in the direction of the ship on the navigation map.
thx for the feed back
With a bit of polish this entry has a tonne of potential - I love the concept of gravity & slingshotting, good work :)
I was a bit confused but good job!
You an me both - If you can tell me where you got stuck it would help me make beater games. Mayb the into was not clear ? or that 3D to a 2D problem?
It would help if you could tell which way the ship was facing in the 2d map view. And I was having trouble not just being pulled into the asteroids and exploding.
Fun , would love to see it with some more polish and game feel. :)
Thank you so much for taking the time to play my game.
GOOD GAME
Thank you