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A jam submission

Master Commander: Only One Enemy MattersView game page

Save the Civilians, and take out the invading Androids by finding and eliminating he Master Commander.
Submitted by Bad Game Design — 3 hours, 20 minutes before the deadline
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Master Commander: Only One Enemy Matters's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#43.8083.808
Audio#53.6923.692
Gameplay#63.7693.769
Overall#63.7633.763
How much do you enjoy the game overall?#73.7693.769
Did you make it in 3 hours (put 5 by default)#144.2694.269
How well does the game fit the themes?#273.2693.269

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 Hours and 20 Minutes

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Comments

Submitted(+1)

Cool Idea, The androids got to the citizens though.

Submitted(+1)

Nice Idea! Excellent execution! Idk where it fits the theme, but it's a good game!

Developer(+1)

Thats definitely a fair point. I had more plans to push the Master Commander idea, not being able to save the civilians till you can terminate it. All the androids breaking down the safe zones and more coming in. But, unfortunately, time limits and all that.

I planned a more in depth game than I should have this time unfortunately, thats for sure, and unfortunately had to cut some corners.


Thanks for the input!!

Submitted(+1)

Various mechanics was enjoying. Good job!

Submitted(+1)

What an innovative game! I hope you can develop the game further :)

Developer

I'm definitely considering it, trying to decide what my main game project is going to be, and developing this and polishing it further may be it. We will see! Thanks for playing!

Submitted(+1)

Neat idea. I agree that it was a bit easy but for just over 3 hours I think it's a good jam entry.

Developer

I definitely agree. I'm considering developing it more here soon (trying to think of what my main project should be, a way better if this could be it). Had various other ideas i wanted to try out as well, but time was not on my side. Lol.


Thanks for the input, and for playing my game!

Submitted(+1)

Nice game. I did feel like destroying the master robot made the game a little too easy.

Developer(+1)

Thanks much! And definitely agreed. The plan was to have them do damage to the safe zone and be able to break in and undo your progress, unless the master robot was killed. But, unfortunately ran out of time. Maybe I will come back to it and update it sometime.