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A jam submission

Get Out Of My Honeymoon!View game page

Top Down Shooter meets Super Smash Bros.
Submitted by Iced_Lemon (@Iced_Lemon_Draw) — 4 hours, 9 minutes before the deadline
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Get Out Of My Honeymoon!'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#123.6664.167
Visuals#133.7764.292
Overall#143.6304.125
Challenge#153.3363.792
Use of LGBT Themes#153.2633.708
Audio#173.1163.542
Concept#183.7034.208
Story / Writing#262.2002.500

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Iced_Lemon, Addamelech, SlascoplerdSorasu, someguy009, Texel, xenmexn, Karine, ChocolaMint

Streaming Permission

Yes

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Comments

Submitted

The game feels reallly nice and reminds me of Crosscode's combat (like another comment said) - I liked playing as Seiran the most, dashing around and using the hammer was fun

Submitted


A rearrange of Street Smash wasn't something I expected to find this jam, but it was cool! Unlike Aeon, I actually preferred using Seiran since I had more immediate control. Tag team mechanic was a cool way to create gaymeplay, and I liked the balance of dealing with enough enemies to be able to switch.

Jam Host

Gaymplay mechanics?? 

Great integration of themes and gameplay, I also appreciate the character selection of the underutilized buns. Reminds me of Tin Pin Slammer which is also a very good thing

Submitted

ballin

i preferred ringo way more so having to switch off felt kinda lame, i like the critical hit thing and that combined with how ringo attacks made it pretty crosscode-like (crosscode is my favorite game) so that was awesome, using out of ring instead of hp is unique

game looks good sounds good plays well lotsa juice great job all around

Submitted(+1)

I'm sorry Ringo!!! but I find playing as Seiran way more fun!  

I really like how there is like a sweet spot to hit enemies with the mallet, and nailing a bunch of enemies that are lined up feels really satisfying. There're  lots of other touches that really add to that arcade-y game feel, such as those screen shakes and zoom ins that make playing feel really good! the little introduction comic was also really well done .

awesome 10/10 honeymoon would make Seiran and Ringo kiss again 

(+1)

You finally made it! Short and cool tagteam action I just played!

I think yall nailed everything - the combo-based score attack combined with the action game dynamics feel like condensed management with no boring part.
My favorite is, I see multiple enemies lined up, I wait for them to go green at the same time, and BANG!! The visuals and the sound feedback sell the smashes so well.
Maybe I'd have liked a more Touhou-like or a more video-gamey tune to go with the game but nevertheless I'll give high scores overall, it's well deserved.

Submitted(+1)

It's hard to write a comment when Ive already talked about the game previously in private during testing but yeah, sometimes life just does stuff and it's hard to get anything done in the time span given and you have to fight for time back with the deadline so close. I like the change you made to swapping between physical and ranged shots, I think the range shot graphic feels nice and it's cool to see the background finally come in. Curious to see what this will look like finished.