The art direction is impressive. Gameplay however is kind of rough. With how chaotic the physics were going on in there and the camera shakes I was finding I was starting to get a headache from it. If that could be toned down or just make it so you don't collide with dead bodies at least, maybe with a faster character cause it also felt a bit slow, this could have the potential to be a pretty good speed shooter type.
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Hemojection's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 4.218 | 4.333 |
Theme | #3 | 4.326 | 4.444 |
Creativity | #3 | 4.434 | 4.556 |
Overall | #4 | 3.821 | 3.926 |
Horror | #7 | 3.136 | 3.222 |
Presentation | #9 | 3.893 | 4.000 |
Story | #14 | 2.920 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Thirst for Blood in your game?
Cyborgs, brain-computers and some machines run on blood and need constant supply of it. The protagonist, being a cyborg, also needs fresh blood to survive.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Vampire - player is a vampire-cyborg
Life Drain - blood is drained from enemies
Out for Blood - blood is used to activate doors and elevators
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