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A jam submission

Ramen Splash!View game page

A time-pressure ramen shop game where you navigate between generosity and business.
Submitted by UdonKnight, apolcy, dmangiar, Kermit42 — 45 minutes, 19 seconds before the deadline
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Ramen Splash!'s itch.io page

Results

CriteriaRankScore*Raw Score
Community's Voice#1592.1672.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Creative Vision / Rationale / How Did You Incorporate the Theme
RamenSplash! is our attempt to capture the deeply personal and challenging experience of owning and running a local ramen shop. Each day you are forced to deal with difficult decisions regarding generosity. Do you allow your employee to take the day off to take their kid to a show? What if you think another employee might be faking sick to go to a concert and skip work? You decide how generous to be with your resources and workers, but you still have a business to run. Be too generous, and you will quickly find yourself unable to pay next month's rent. The goal of this game is to explore the idea that while generosity is seen as an objectively good thing, it requires balance. If you give everything away, then you will have nothing left to support yourself; however, if you are overly greedy, you might find it hard to stop staff from leaving.

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Comments

Submitted

I really like this game, but the buggy input makes it difficult to play. I managed to win it while always sticking up for my employees :)

Here's some tips for others to play:

  • To deliver the food to the bowls you need to first click on the employee at the station (a blue particle effect will play to show they are selected), then click in an extremely specific spot on the station to pick up the food, and finally click on the bowl to send it to. I found the specific spot to click on the food was at the bottom of the green circle - if you click too high nothing happens, and if you click too low then the recipe menu pops up and you will have to make it an extra time before you can try picking it up again.
  • To avoid the bowl and ingredient lists overlapping you can restart the game (refresh the page) then fullscreen the game using the Unity player's fullscreen button before it finishes loading. You must press it before loading finishes and avoid Itch.io's fullscreen button as that doesn't work.
  • The Windows executable build appears to be missing files.

Aside from the difficulty to pick up the items, I found it frustrating that the employees would sometimes stop their current action. This seems to be triggered when another employee gets near them, but since there's not many options to avoid this and a lack of feedback, it leads to an annoying and confusing experience.

The art style is charming and fun, and I enjoyed the interactions at the end of the week where you get to decide what to do. The music and audio were also nice. With a few fixes the game would be a lot more accessible. Great work!

Submitted

This is really cute! But the game doesn't seem to work for me. I could cook but not add anything to bowls :( 
There was 1 at the counter, and 1 maybe hidden under another serving tray. I had trouble progressing. I really like the idea though!

Submitted

hey it's Chris: Bryanna's comment captures my experience as well. I really tried

Submitted

This is a cute concept but unfortunately, I couldn't really get the game to work. I tried it a few times and I was able to start cooking noodles and such but when I went to put the food into the bowls, they wouldn't always grab the food they made.  Again, though, super cute concept and I love that y'all made so many different art assets to use in the food.