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A jam submission

Clubhouse CrashsiteView game page

A Yarnspin adventure game with a 1980s sitcom feel
Submitted by Mattias Gustavsson (@Mattias_G) — 20 hours, 20 minutes before the deadline
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Clubhouse Crashsite's itch.io page

Results

CriteriaRankScore*Raw Score
Technical#13.6253.625
Theme/Focus#24.0004.000
X Factor#43.3753.375
Fun/Design#63.2503.250
Overall#63.4173.417
Graphics/Animation#103.2503.250
Music/Sound#123.0003.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Yes

How did your team implement the focus, and optionally, the theme?
The games tell a story about making a spaceship fly. It begins with the spaceship crashing, the middle is repairing it, the end is the spaceship flying away.

Team Size

Solo (1)

Will you continue work on the game after the jam?

No - completed game

Which parts of the game were NOT made by your team? (Including AI generated)
All images/visuals are AI generated, all music/soundeffects are from freesound.org

What tools did your team use to construct the game? (optional)
Yarnspin (https://mattiasgustavsson.itch.io/yarnspin) a custom engine for making choose-your-own-adventure style games.

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Comments

Submitted(+1)

As a big fan of sitcoms, I absolutely loved this game. The aesthetic is wonderful, and it fits very well with the story. 

I would say the laugh track is a bit overused, which breaks the immersion occasionally, but overall it's a game that I would recommend to my friends!

Submitted(+1)

Very cool use of AI generated images. Not much happens in the game, but maybe AI can fix that too?

Submitted(+1)

This was a fun little point 'n click. Very nostalgic and brought back a lotta memories of watching sitcoms late at night when I should have been sleeping, lol. The tone of the story and characters was very appropriate for the vibe. I'm very fond of the CRT effect as well. It really tied the whole thing together.

I will say that the laugh track feels overused, or played during times where it didn't make much sense, but I assume that was intentional given how much they're abused in actual sitcoms. Still, for future projects I'd suggest toning it down just a touch so it's not too repetitive for the player.

Overall a solid experience!

Submitted(+1)

Really nice creative story here. The CRT effect and the sitcom music are great, and it was really funny too!

Submitted(+1)

Fun style choice with the sitcom. I got a little lost at times, but found my way through the story. It reminded of old school text adventures. The aesthetic was my favourite part by far.  Nice work.

Submitted(+1)

The sitcom theme is really cool, and I love the laugh track when you do different things. I will say I got a little lost when trying to get the microwave, I didn't realize I was supposed to put the sandwich in the mouse trap. It's also a little weird not being able to see any of the characters or objects in the rooms they were in. It was a bit confusing trying to figure out what to do when all I had was an image of a room and some text. Overall though, great work!

Submitted(+1)

I like the styling of the story being a sit-com. The laugh track was excessive, but I understand that that is often attributed to sit-coms.

The story was clear, and the puzzles were intuitive. When I explored, I understood what I needed to do.

However, traversing between the attic and the garage was repetitive (took too many clicks, when I already knew where I wanted to go.)