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A jam submission

Azure DriveView game page

Fast Paced FPS
Submitted by PseudoDuo — 21 hours, 3 minutes before the deadline

Play Fast Paced FPS

Azure Drive's page


CriteriaRankScore*Raw Score
Sound & Music#13.7783.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Nice graphics, fun game! I included it in my compilation video of all of the Summer Pixel Jam games, if you'd like to check it out :)

I made a game exactly like this last year called Cube Onslaught, though it was pixelated and there was no objective. Very nice job. It's very appealing both graphically and musically. Good luck in the jam :)


Cool game! I liked how I could use the disabled enemies as platforms and to block other enemies. The music set the tone really well. I also liked that there were different kinds of enemies as the game progressed.


This was pretty cool, it works pretty well being able to jump around between all the platforms, and being able to use disabled cubes as stepping stones was a nice touch as well! I think this could benefit from some more complex graphics, even just some simple things, like turning the enemy cubes into simple floating cube-like robots. But overall I thought it was pretty sweet!


Very nice game to play... I really did enjoy it.. It was tense, and chellinging, and I was really fascinated of how tense it relly could be with only cubes in the game (I quess the music had a major part here).

I also liked the 'tutorial' in the beginning. It helped me a lot to jsut begin the game!


Simple and interesting gameplay with increasing difficulty already makes a great game, but you went even further by creating "horrorish" environment, thinking about small gameplay details (Like platforms, that are reachable from ground) and even leaving player with option to fight or run (Well, running seems to be the only option past 1000 score, but occasional shooting is still needed.).

All that was achieved with just rectangles (rectangular parallelepipeds to be precise) in the timeframe of one month and I would play this over many AAA titles. Hence it shows the true power of indie.

Overall: I liked it.

Wow, why you gotta make such a good game, and leave the rest of us in the dust jk,

I enjoyed playing it and am glad to sompeate against it. (if you can call it a compitition)