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A jam submission

Ghostly GrottoView game page

Prototype for a possession sandbox game
Submitted by pneumana (@proxia_pneumana) — 9 hours, 36 minutes before the deadline
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Ghostly Grotto's itch.io page

Results

CriteriaRankScore*Raw Score
Novelty#263.3483.348
Harmony#323.2613.261
Kink#333.1743.174
Ambition#333.1303.130
Stealth#382.6522.652
Aesthetic#483.0003.000
Overall#542.6572.657
Play#552.6962.696
Horny#552.6092.609
Sound#661.1741.174
Narrative#741.5221.522

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Stuff you did not do in February
I had a simple pathfinding script for the NPCs but other than that, everything else was February only.

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Comments

Submitted

This feels like a really really promising sandbox! Once I got a handle of how to keep myself tethered well outside of altars while also giving myself time to scout, it was home free. I loved seeing how the breast growth aspects played into the possession and puppetry, and making changes to the horde of followers as they all gradually got bustier felt good! I would love to see where this develops, especially if different body changes and interactions develop out. If you got more specific with the body changes, it may be worth it to have some method of selecting an individual out from a crowd. good game!

Submitted

I’m surprised I’ve never seen possession used like this before, since the concept is solid just as a baseline and makes the controls feel super intuitive. While it very much still feels like a prototype, it was very fun to mess around in! The breast expansion was also implemented well - the changes to the sprites felt like they flowed into each other really naturally. It definitely feels like solid ground to launch into a full scale game!

Submitted

I rather like puppeting around all the NPCS. Would love a whole TF oriented game like this.

Submitted

This was very interesting. It’s fun gathering followers and the NPC navigation works wonderfully, would make a fun game if you add some kind of goals. I take the masked ones can’t be completely tethered? The unmasked took a couple of interactions to keep the tether but masked ones keep snapping. And does the arrow keys flame shooting do anything?

Breast expansion is always great, and I liked the sprites, especially the biggest. Also got a great laugh from upgrading the breasts past 4, the game was like: LOOK WHAT YOU DID, YOU WENT TOO FAR, THIS WAS NOT MEANT TO BE!

Promising stuff. Hope you expand on this or use what you learned on some future project.

Submitted(+1)

This is a very neat game for me personally because I was strongly considering a similar type of gameplay for my own project this year! There's a lot of stuff that you've done with the concept that I've never even considered. Real-time 2D pathfinding is one of the things that scared me off from attempting it, but it seems to be working perfectly fine in your implementation!

I really like the visuals for various ghost power effects. The characters and environment are also looking good. The fetch and deliver mechanics are cool, there's a lot you can do with those! There are some really exciting ideas in this prototype, and I hope that you're planning on expanding it into something bigger!

Developer(+1)

Thanks! The 2D pathfinding is actually way easier to set up than you'd expect thanks to Godot's built-in NavigationAgent2Ds that you can just set a target position and Godot basically handles the rest. 
People seem to be interested in it, so I might keep working on it :)