I absolutely love this omg. this is crazy. I am obssessed and I fucking adore this little scientist mouse
KoboldOrion
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The games you've made in the past have been instrumental to a conversation that has been ongoing amongst some friends:
What does it look like to move past queer dystopias and apocalyptic cyberpunk and to look beyond, ahead to worlds where we have carved out good lives for ourselves. Where the way we are and look and think and play are all meaningfully appreciated as we live our lives. It means a lot to see a drone game about being rewarded for accomplishing to the best of your ability what is often almost impossible when depressed (Cleaning, Customer Service, Fast Paced Employment). This game really really resonates with me. We get to see those who have set themselves playfully to explode modes of living hell bent on making life better for each other while playfully being ourselves.
There is love and glory in finding ways to care for each other. There is compassion in making sure that Service and Aid efforts are appreciated. It's also funny to see monopoly man ass econ bots enjoying what it means to play with numbers and be passionate about the game of finance, from afar.
These games are a part of imagining good lives that feels like a healthy appreciation of living well. I honestly think it's more than just escapism, it's exercising an atrophied sense of hope for the future that's been eroded as our collective histories have been eroded. Making/telling these stories and making these artifacts for each other to experience is sacred, to me. Thank you for making these
The first time I played, I was getting so flustered that I began to rush through it, and the staggered commands with the swinging pocketwatch that never faltered- it forced me to sink into the headspace in ways I haven't seen before. Deeply effective.
With another pass, I let myself really just plunge into it and admire the delicious writing of each moment
Love Love Love!!! It was awesome seeing some good kobolds with some really good procedural art + charming animation + audio! The vertical aspect ratio was great both for the framing and for feeling a bit like a dating game. All of the animations were effective and lively, with plenty of bounce and charm. Loved petting our little friend as thanks for helping me choose perks.
This feels like a really really promising sandbox! Once I got a handle of how to keep myself tethered well outside of altars while also giving myself time to scout, it was home free. I loved seeing how the breast growth aspects played into the possession and puppetry, and making changes to the horde of followers as they all gradually got bustier felt good! I would love to see where this develops, especially if different body changes and interactions develop out. If you got more specific with the body changes, it may be worth it to have some method of selecting an individual out from a crowd. good game!
Love the abstraction and the classic dungeon delve feel. Enjoyed the feeling of collecting thralls and cruelly using them up to go further and enjoy more little bits of writing as I dove deeper and deeper. I felt like I was being treated to little charming crumbs of the world scrounged from the cryptic depths. Tight, solid, and strong
The music rocks! The puzzle solving mechanics felt like reasonable standard choices for the sake of pulling off an amazing number of animated 3D models in such a short time! This was fun and the characters designs really really charmed me. I loved being a big lady pulling around a little twink to do my bidding- though I wish i could get him to take some hits for me to prevent health loss! I loved the alternate ending in stage 3. Amazing, charming game with good character designs, fun premise, and good sound. Good stuff!
The standout of the interview system lasting as long as the digestion has been mentioned a lot already, but I can't say enough that it feels GREAT and really makes me feel like I have to choose my words wisely and pursue the right course of action even if the character was a bit more silly. Overall very fun and good.
Addictive. Amazing game. This rocks! I wish there were more body types than just the extremely thin waist mannequin body type. This game has some crazy good juice, pun intended. Builds feel great and I would love to see the TF elements take the characters even further- including things like the character sprites getting even more cow themed like cowprint or even a full anthro model.
Even when potions got too big or I knew I would lose, I still had fun trying to fuck with my opponent's model out of spite. Good game!!! Love the stubborn witch polycule
The asymmetrical mechanics felt really fresh. The tension between the Yuni and Erx made me so curious about the world and their place in it! I was eating up all the dialogue, and enjoying how each card impacted the argument. The art was really nice, with the designs feeling interesting and pretty well telegraphing the vibe you were supposed to feel about each. I would love to see this game expanded on and polished, because this system is fresh as hell.
I felt that the attacks themselves felt psychological in nature, but I did not feel like it was psychic or particularly magical/power infused in most cases. Perhaps some more intense visual or audio effects could benefit those feelings. I wish there were more things that interacted with the positioning of Yuni and Erx! If there were ways that the two combatants could push and pull each other around the stage, that would make their placement and the ability to gain energy feel much more impactful.
I feel that from the perspective of making a jam involving the kinks of Noncon/dubcon, mind control, manipulation, breeding, etc.- it feels like a bit of a shame to have the reward for winning be a lack of indulgence in these topics. I think it would be nice for some sort of erotica or more engagement/interaction to be a reward for playing well, to incentivize players to try and get it right even if they fail!
The music fucking kicked ass, and immediately got me excited to play. The card based attacks interacting with health in different ways was cool, and reminded me of how the Exceed Fighting System handled positioning and combat. Overall this game was tight, well considered, and fun to play! Absolutely a stand-out in vibe. Well done, that rocked
Thank you so much!




