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This is a very neat game for me personally because I was strongly considering a similar type of gameplay for my own project this year! There's a lot of stuff that you've done with the concept that I've never even considered. Real-time 2D pathfinding is one of the things that scared me off from attempting it, but it seems to be working perfectly fine in your implementation!

I really like the visuals for various ghost power effects. The characters and environment are also looking good. The fetch and deliver mechanics are cool, there's a lot you can do with those! There are some really exciting ideas in this prototype, and I hope that you're planning on expanding it into something bigger!

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Thanks! The 2D pathfinding is actually way easier to set up than you'd expect thanks to Godot's built-in NavigationAgent2Ds that you can just set a target position and Godot basically handles the rest. 
People seem to be interested in it, so I might keep working on it :)