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A jam submission

FurVR (2D arcade collection)View game page

Made for Strawberry Jam 5! Furry friends play lewd VR games!

Play game

FurVR (2D arcade collection)'s itch.io page

Results

CriteriaRankScore*Raw Score
Sound#103.7433.909
Play#113.4823.636
Novelty#183.2203.364
Overall#213.0463.182
Aesthetic#213.3953.545
Narrative#222.9593.091
Stealth#242.4372.545
Horny#242.8723.000
Harmony#253.1333.273
Kink#282.1762.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Early work
We have had these characters as part of our OC, but the game concept was totally fresh for the jam and ALLLLLLL art and coding was done after the start. Nothing reused from Shoot or Cute, the most recent game on our profile.

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Comments

Host

I AM INCREDIBLY BAD AT ALL OF THESE OH NO

very glad to see a minigame collection again, i do like these!  except that i am bad at them, please fix that.

fave is probably...  the drinking game maybe?  although this is VR so i shouldn't actually be drunk, which feels like cheating, but maybe that's why i'm actually okay at it

art direction: good.  font is pleasantly retro, maybe could be a tad brighter.  you do have a lot of scenes where pixel art coexists at several different resolutions and that's a bit jarring, but the art itself is cute as heck

music also good, bleep bloop

nice job!

Submitted(+1)

Cute art. Wish you didn't have to start the whole minigame chain over each time after a fail.

Developer

We'll be polishing the art and expanding the games into more complete experiences ^^

Submitted(+1)

I like the art direction with the pixelated games and more detailed reward pictures. A lot of the sprites looks nice but are not integrated into the environment in the best way possible. If there's 4x pixel upscaling happening in a scene, I want to see all the elements equally blocky with pixel-perfect placement to complete the low resolution illusion. 

I appreciate the game variety. It's quite ambitious to try to make several functioning minigames, each with its own set of art, code and even a unique intro in a single month!

Developer (1 edit) (+1)

You've nailed more of what we wanted to do with the art, but time wasn't friendly! Typically I do more sprite work, and we have a hybrid style that would have been fun to incorporate. The background environments were a first pass that was on the dock for total replacement, but that clearly fell short ^^;

Thanks for understanding the ambition! I only started coding games in November, so I wanted to really try an come up with a good set or prototypes that we can expand on, and improve the art and gameplay as separate titles.

Our other release Shoot or Cute! has a bit more fluid integration of the art concepts, but I feel like I've learned *so* much this last month.

Thanks for the feedback!

Developer

Just a quick thanks to everyone who gave the game a try, and gave it another go after the fixes were applied.

For a game that's supposed to be jabbingly frustrating by design, unpreventable or unwarranted losses completely ruin the experience.

As Quan Zillan pointed out, the text kinda sucks. But you can hit F for fullscreen!

Submitted

I really liked the idea of this game, but I had a lot of issues with it. The all caps font combined with the scan-lines in the letters made reading the dialogue very, very, hard.  I struggle with seeing letters move around, and I had to focus on each letter to be able to read the dialogue. Additionally, I found the multi-round minigames to be very frustrating. The heating cooling minigame was very unclear, and having to go through 3 other levels multiple times to understand it was not something I was motivated to do. Additionally, I had no idea what was happening in the sea minigame. And, the bow shooting minigame was also too difficult. The level of punishment, unclear mechanics, and difficulty reading text combined into a really unpleasant experience.  However, the art and dialogue I saw was very cute.

Developer

Hopefully you had the latest build, a lot of the games had a common problem tossing out a loss for no good reason due to a hotfix fuckup.

If it helps, you can press F for fullscreen, Admittedly I had plans to change the font but the end of the Jam wasn't friendly on time. 

On the difficulty, the design is intentionally based on arcade cabinet games that were low-info quarter-eaters. Figuring out how to play them is part of the challenge. This is pretty universally frustrating design that was never really liked 30 years ago either.  Sorry it missed the mark for you but I don't take that personally at all!

If you like the general vibe, check out Shoot or Cute on our profile. It's a little less intentionally punishing, and a bit more modern.

We'll be tuning up one of the character games, and expanding out the Parlor to include more public domain games. If you're enjoy our work outside of the gameplay, we'll definitely be making a LOT of experiences with this theme and tone.

So far i'm getting a like to it.

Developer

Glad to hear it!
My last hotfix had some old code due to a crash and Craft's game was unwinnable.
You should be able to advance through the stages now!

TY!

Developer (3 edits)

Rules are we could fix up serious bugs, so some really fun-stomping audio problems were fixed up.
Rotor's game had both a crash-bug and the loss art corrected.

Nothing was added to the game, just a few errant variables here to rain on our parade.

Submitted

im going to try again later before rating! i really like it so far, it's super, visually, and seems fun, but i can't get very far in any of the games, because i can't figure out what i'm supposed to do for every level and keep failing. that might be a me problem, though.

Developer

I'm sure it's party bugs and stuff that needs polish ^^

Particularly, PatchFix' game is way too mean so I'll  have it restart the final stage if you fail since it's the type of puzzle you will definitely screw up the first few times. I was channeling al the 1990 adventure game I could :P

Developer(+1)

There were definitely some problems with loss-states happening alongside win-states.

The latest build should have everything working smooth!

Submitted(+1)

cool, i'll try it again soon!

Submitted(+1)

I tried the new build! I was incrementally more successful. Patchfox's fire level I just did not understand how to play and I didn't really have a chance to figure it out because I would lose immediately and then have to play through the other levels again. :/ The beeping password minigame was kind of fun but having to listen for the beeps over the music made it really challenging for me.

I always fail the bunny minigame instantly. I just cannot hold my whisky at all I guess :)

I got a bit further in the skating game this time around, I think because I figured out how to jump? Not sure how much more time I want to fiddle with it, though.

The ocean levels were kind of okay, the part with the tentacles was a bit frustrating though. They were almost impossible to avoid and I wasn't sure how to get to the buffs that would pop up on the other side of the screen. I get that the games are supposed to be difficult and frustrating but I would have liked an easy mode so I could see all the content :)

Developer

I'm glad to hear it was playing more proper for you!

The big tip is the game's visuals are kinda lying to you for the most part. especially Rotor's. The game goal and your status is all in the HUD during the skate section, you just wanna hit Up to jump over the cones and tap Space when the marker is on the green, but you're really keeping an eye on the numbers. It's a really 1980's style of arcade design, and not something that will stick around when the games get more polish.

The jam was a great way for me to expand my knowledge and release five prototypes, but they are definitely porotypes!

We'll be choosing which one to polish up first as it's own release, with improved art and corresponding animated sprite scenes, by a vote that's ending this Friday on our Discord. The game menu should have a working invite. Feel free to stop by!

Submitted

Haven't played yet, will do a proper rating later, but I just wanted to pop in and say I think you got this submitted less than a second before the jam was over- the second-most recent entry says 'submitted by [user] 13 seconds before the deadline', but this just says 'submitted by [user]'. Lightning reflexes award haha

Developer(+1)

Haha, it's the slow Internet award in disguise!