Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ENCOMPASSView game page

A deliberately abstract game about pushing your limits
Submitted by ForeignGator — 3 hours, 33 minutes before the deadline
Add to collection

Play game

ENCOMPASS's itch.io page

Results

CriteriaRankScore*Raw Score
Stealth#34.2344.889
Play#163.1753.667
Harmony#233.1753.667
Novelty#262.7913.222
Overall#352.3522.716
Aesthetic#372.1172.444
Sound#401.0581.222
Kink#411.6361.889
Narrative#421.1551.333
Horny#431.8282.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Early work
Kinda had the basic idea of this game in my head since last year, proceeded not to learn any lua programming in the meantime.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Host

ok but i feel like i have to rate this 5 stars in kink just because it could be any of 100 different kinks if you squint a bit

this is delightful.  i know in my brain that there's not much challenge to it but i want to keep playing it anyway.  if you gave it some keygen music in the background and churned out a couple mellow bleep bloops with sfxr it would basically be perfect

the little orbs bouncing around inside my big orb are really nice to just, watch.  also i love that the game still manages to ramp up no matter how ridiculous it gets, even when i'm at...  let me see here...  level 91418 with a capacity of about 83 million

i always look forward to the inevitable incredibly abstract entry and this does not disappoint, thank you

Submitted

this got kind of intense....

Submitted

The capacity advancement is incredibly well-tuned! When I first started I was convinced that it'd get grindy and boring after a few iterations, but the increasing spawn frequency and introduction of larger circles kept things surprisingly fresh and fun.

The game crashed after about 30 iterations or so, but even that felt well-timed haha

Submitted (1 edit)

Play: In my high school marching band, probably my junior or senior year, one of the staff members who I can only really describe as 'assistant coaches' despite them not being that taught us a trick regarding doing stretches: when you're holding a particularly difficult stretch, pay attention to your breathing. Every time you take in a breath and then release it, the stretch hurts less and gets easier to hold, and you can push yourself a little further. When I first saw this game and read the description, I immediately thought of that, and the actual game is not far off at all- it's like if that sort of mindset was implemented with the gameplay of agar.io . I really enjoy it- it's easy to control and understand, and very satisfying to play. This is the sort of thing you load up in your browser to zen out after a long day with some relaxing music.

Aesthetic: The aesthetic is clean and simple, and the game page says it's intentionally abstract- I love that.

Sound: I'm pretty sure there's no sound, but I have been wrong before. Please let me know if that's a me problem. I don't know what music would go best with this- I would personally listen to, like, one of those 'lo-fi beats to study to' streams, but I think that's just because of my personal impressions of the game, lots of other genres would work just as well. Lo-fi might make you think 'hmm, I should reflect on what this means', chiptune might make you think 'aha, I should get a high score', etc etc. And silence works, too! This is the only silent game I'm rating above 1 star, just because I like the 'you can choose your own soundtrack' sort of vibes.

Narrative: Again, intentionally abstract- I think a lack of text and narrative here works brilliantly. The player's left to take their own message or meaning from it, whether that's horny or otherwise.

Horny: I wouldn't give it many points if not for the way the circle shakes when you're near capacity. Something about that animation...

Kink: I'm pretty sure that on your end, this is an allegory for some kink or another, and I have a small shortlist of possible candidates but I can't quite tell which one fits best. Since that appears to be intended, good job?

Stealth: This is the only game I've seen so far that gets full marks in 'stealth', due to it's abstract and non-inherently-sexual nature. You could see this in another game jam, and it would fit right in! Most people don't go for that angle when it comes to jams like this, so that makes this stand out even more.

Harmony: I think my earlier comments already betray that I'm scoring it very high in this category.

Novelty: I made a comparison to agar.io earlier, and I think that this translates that sort of 'collect the smaller circles' mechanic into a singleplayer experience very well. The idea of having a limit you need to exercise to push beyond isn't just fun to think about, it's fun to play.

Final Thoughts: I liked this one a lot. I disagree with Impy on the nature of the game- if you want the player to know it was created with sexual intentions, of course, maybe make it a bit more clear, but it works very well as a game the player can project your own meaning onto.

Submitted

After reaching 5 trillion 107 billion 190 million 722 thousand 175 capacity, I decided to call that the end. Quite an engaging experience watching all the number climb. I was hopping to reach the IEEE Floating Point Infinity, but the score didn't seem to scale fast enough. I just let my imagination think of something horny for the abstract idea.

Submitted (1 edit)

The gameplay loop is fun and quite addictive in the early levels. Despite the minimalist style there's a lot of little visual touches, like the blue circle getting more transparent as it stretches out then shaking as it nears the limit. Getting the last couple of circles for your limit is very satisfying. I think there should be a requirement to get to within 3% or so of the capacity before you can turn mass into experience.

The gameplay can absolutely be the core of a horny game, but then something else needs to happen for it to be arousing. Maybe the circles you collect could be little people and they lose their clothes when you expel them, or maybe there could be a character that poses suggestively as you gain levels.