I've always sucked at these kinda games ( I always forget the commands or misspell them haha) but I do like where this game is going. I think putting the recipes and the commands in the game description might help quite a bit so you don't have to keep typing 'help' or scrolling up. Good job with this though, I hope you decide to keep working on it!
Play simulation
Kitchen Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Stealth | #7 | 3.906 | 4.429 |
Novelty | #22 | 3.276 | 3.714 |
Game | #40 | 2.394 | 2.714 |
Sounds | #46 | 1.134 | 1.286 |
Kink | #53 | 1.638 | 1.857 |
Looks | #53 | 1.386 | 1.571 |
Harmony | #54 | 1.764 | 2.000 |
Overall | #54 | 1.974 | 2.238 |
Narrative | #54 | 1.134 | 1.286 |
Horny | #55 | 1.134 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I tried the first two recipes, but I think I messed up the second one. X3 Learning nonstandard IF commands is a bit tricky, and I kept having to re-check the recipes after they scrolled off the screen. But, it's a nice first attempt, especially being made from scratch. It reminds me of Hadean Lands, which is an IF game you might like to check out.
I think I might've missed the horny aspect, so maybe I'll come back and try another recipe later.
EDIT: Oh yeah, I was gonna mention, it says there's an oven in the kitchen, but when I type 'look oven' it says there's no oven there.
I applaud writing IF from what I assume was scratch, nice!
Unfortunately I can't simply take saucepan, and take saucepan from cupboard informs me that there is no cupboard on the counter, which has me a bit stuck.
Im kind of aware my choice of command names is pretty cryptic, there was absolutely 0 playtesting involved. Moving items around the room uses the move command, take is for getting contents out of a container.
In hindsight I regret the decision that you need to move items to the counter to use them anyway, I don't think it adds anything.
I feel like choosing Haskell for this was a bold move! (I feel like choosing Haskell for _anything_ is a bold move.) I hope it was an enjoyable one, too! I can see how there could be aught of appeal in working under such strictures. ❤
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