Graphics is good :)
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Hugs of Death's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #35 | 3.308 | 3.308 |
| Graphics | #36 | 3.615 | 3.615 |
| Fun | #40 | 3.269 | 3.269 |
| Overall | #59 | 3.288 | 3.288 |
| Theme relevance | #68 | 3.423 | 3.423 |
| Jam Authenticity | #93 | 3.500 | 3.500 |
| End-of-life plan | #127 | 2.615 | 2.615 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Transparency note
All parts of the project were created during the game jam. AI was used to generate some UI elements and voiceovers. Additionally, assets from FAB, MetaHuman, and sound effects from Pixabay were used.
Comments
Cool idea! It ramps up pretty quickly I think the pushing needs some kind of more obvious audio/visual feedback but the enemies falling is satisfying and I really like how the game looks!
Really fun Idea. Unfortunately my pc isn't all that good anymore so I had some major performance issues. But from what I was able to play, I would probably add some force to the push back mechanic. Now the enemies kind of just flop over, which is kind of funny. But having them slam against the walls and floor would be funnier :D
The hedgehog's dilemma is a metaphor about the challenges of human intimacy. It describes a situation in which a group of hedgehogs seek to move close to one another to share heat during cold weather. They must remain apart, however, as they cannot avoid hurting one another with their sharp spines. Though they all share the intention of a close reciprocal relationship, this cannot occur, for unavoidable reasons.
That's how this game made me feel, it's very difficult to keep the correct distance to the robots. Too far away, and I can't push them. Too close, and I get hurt.
Jokes aside, this was alright.
Despite not being able to finish the game, I had fun playing it. The attack distance was hard to judge (both for player and "enemies"), but I appreciated the interesting take on the jam's theme
Thank you so much! Really glad you enjoyed it and made it to the end, those robots can be trickier than they look 😄 As for the dogs… maybe they just really like you? Or maybe it's a trap, who knows. And yes, the health bar is gorgeous, huge thanks to a good friend of mine who helped out with that (they preferred to stay anonymous), so all credit goes to them!
Noooo I want my hugs why do these huuurt! Jokes aside I like the original theme of the game the dynamic gameplay <3.
I had a lot of fun with this game! The robotic voices and characters made this feel like a Portal horror game, but with a general feeling of wanting to be hugged! Great job overall!
Congratulations on the project! Super interesting and with potential for expansion, as long as it's better balanced: attack cooldown, mob and player speed, new room layouts (perhaps with mechanical traps) at higher levels, and strategic respawn points.
Really fun game, but also pretty hard. I managed to reach 02:00 minutes, but the dogs are really fast and have a tricky collision, when they pile up they keep pushing each other, and with the attack cooldown, I found it hard to kill them. But I still had a lot of fun playing it!
Great game! It's pretty impressive considering the amount of time although a web version would've been much appreciated.
Interesting concept. I think improving the feedback from pushing the enemies could make the game even more satisfying. Great work!
Fun little game, wasn’t able to complete the whole 5 minutes though haha. Nice work!
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good, the A.I used I can understand but the rest of it really good


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