Great job! I had a lot of fun with this one!
Knight Imperitus
Creator of
Recent community posts
Cool game! Also, it took me a while to find the button for the flashlight, I was able to get 2 of the 4 artifacts. The biggest issue I ran into was not knowing if all doors were meant to be opened. I found 3 that were locked, and only found 1 key. My guess is that the last 2 artifacts were behind the other 2 doors, but I didn't know how to get them opened. Great job overall and I really liked the atmosphere!
Thanks for playing my game and leaving a lot of helpful feedback! We planned the game around the premise of collecting scrolls that are no way required, you have to chose to save media! Also, on the note of collectables, more games need to have museums, I especially like the museum in Paper Mario: The Origami King! Thanks for playing so many games!
I would recommend using the mouse controls if you can, they really make things easier. We were going to have the jump be alt instead of right shift, but that caused issues for this game as it had its own function in the web. If you get a chance I would recommend giving it another go, you just need to plan your moves, you have time, and make use of walls and the jump action to reposition yourself. It is really hard, but there is no penalty for dying. Thanks for all the feedback and good luck with the jam!
Great job! I had a lot of fun dashing around getting to the green cubes! Speaking of that, a dash mechanic would be a great addition to the game! It was shocking to run into the red cubes, I thought they would be a power up. Also, do the coins contribute to the score? Hope you have a good rest of the jam!
I really liked some parts of this, others need just a bit of work. Like others have said, the gravity is a bit too soft. Sometimes it feels like I am waiting to fall. The difficulty felt great, it took me a few tries, but eventually I got it down! A dash would also be a great addition, however I would like to point out that since moving actions cost blood, the player loses their incentive to be fast. To fix this I would suggest two things, that there is an optimal way to move to lose less blood, and that performing combos gives you blood. Or as a mix of these two, performing combos in a row causes you to lose less blood. Either way, I see great potential in this game and hope that you continue it! Great job and good luck with the jam!

