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(+1)

I really liked some parts of this, others need just a bit of work. Like others have said, the gravity is a bit too soft. Sometimes it feels like I am waiting to fall. The difficulty felt great, it took me a few tries, but eventually I got it down! A dash would also be a great addition, however I would like to point out that since moving actions cost blood, the player loses their incentive to be fast. To fix this I would suggest two things, that there is an optimal way to move to lose less blood, and that performing combos gives you blood. Or as a mix of these two, performing combos in a row causes you to lose less blood. Either way, I see great potential in this game and hope that you continue it! Great job and good luck with the jam!

there is a dash, using the f key, though its basically just a push forward and never really incentivised in the game as you can just hook and get farther. i have heard the same feedback from others about the gravity from others too. i added the timer to encourage being fast and speedrunning, but I do understand the loss of incentive to go fast from the cost of blood. the combo idea you suggested is great! and I will probably add that along with a combat system. thank you for the feedback!