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Great game! I got all three endings! If you haven't yet, it would be great to have a button to press to skip the How To screen. Also coding stairs is a killer and loves to make it harder to jump on them.

In godot the characterbody2D node type can handle slopes well. Increasing the value of floor_snap_length determines how strongly a grounded player will be prevented from walking into the air on slopes.

Cool, I didn't know that! Unity is much worse at handling slopes. However, the stairs to the attic are impossible to jump on, while the ones to the basement work just fine.