Cool visual style and interesting incorporation of the jam's theme. Had fun with this submission!
blankhex
Creator of
Recent community posts
> I think it's just very well thought through! I thought it was game over for me when i ran out of granades but I was happy to see random mines being present. I would add some music and maybe some variation to the sound effects, there was a lot of them and after a while I found them pretty annoying...
> ... Overall, nice project! I would also appreciate if you could rate mine!
Thanks! I'll iterate on the game more in the future to iron out imperfections! As for rating your project - already did :)
> Also, maybe I'm misunderstanding but you said you made a game engine during the jam? If so, super impressive but I have some doubts on how possible it is.
IMHO, creating a game engine is relatively straightforward, but making it good (in terms of developer experience, performance and quality) is incredibly hard. The engine used in this game is not good. It relies heavily on shortcuts, makes assumptions about a lot of stuff and imposes numerous limitations on how anything can interact with each other. As a result, it's riddled with bugs, shortcomings, and missing functionality.
The entity system and sound system are particularly bad. The entity system is poorly written and needs to be completely redesigned. The sound system is equally disappointing. To make a long story short, the existing library didn't work, so I had to write the sound mixing from scratch and it is full of bugs (e.x. If you play the game for a while, you'll notice that the sound starts to lag behind your actions).
I plan to create a devlog entry (or a YouTube video) to delve deeper into these issues.
> I have to admit I'm positively surprised! The game has pretty good ideas like trading buffs and debuffs for additional time and playing around the mines to make an entrance below...
> ...Keep up the good work!
Thanks! I will definitely improve upon the game in the near future
> And I didn't expect wall jumping made that well in such a small project :D.
I thought it would be fun to include a ledge-grabbing mechanic. I added fall damage as a debuff to encourage its use, but it's not meant to be necessary to use it
> Really fun gameplay, and the art style reminds me of Spelunky a bit! I’m impressed by the generation mechanics and even something as little as the guidance arrow.
Thanks! For the art style, I didn't have a specific goal. I was just trying to create something decent, with the intention to redo it before final publication (which didn't happen). As for the level generation, it's essentially the same system as in Spelunky.
> As a side note too, thanks for making your game’s source code available, it’s interesting to see how it was built without using a popular game engine.
You're welcome! (IMHO the code quality isn't great)
