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blankhex

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A member registered Jun 30, 2021

Creator of

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Cool visual style and interesting incorporation of the jam's theme. Had fun with this submission!

Very enjoyable submission! I had a great time playing it. However, I would have preferred it if the power-ups had descriptions before picking them up, and if there was an alternative method of attacking without using the mouse (I had to use the touchpad)

This is a great submission! Fun gameplay loop and interesting premise. Although, for the first levels, the difficulty seems to be on the high side

Good "buckshot roulette"-style game, but definitely needs more polish

Very good game: solid and addictive gameplay, consistent art style, good sound design. And interesting spin on the jam's theme. Well done!

Fun mix of the classic cookie-clicker genre and jam's theme

I just launched the game and was bombarded with information on the shop screen. I played for a little while, then accidentally pressed the space bar and the game reset. The main gameplay was fun, though

Not a big fan of text-based games or VNs, but I still enjoyed the story. Well done!

Good-looking game, but very cryptic about controls (thanks to Mcfluff for commenting on how to perform an attack in the game)

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Very cool to see that everything in the world has a limited lifetime! Great and fun submission!

Cool looking prototype, but definitely needs more work. Good work nonetheless!

Although I am not a big fan of "I Wanna Be the Guy"-type games, I still enjoyed playing this one. It definitely needs more polish though

While I am not a big fun of the "Oregon Trail"-like genre, I still enjoyed playing through this one!

While this game is a little bit too hard for my liking, I still enjoyed it nevertheless!

Very great looking and fun game! Didn't expect rebirth mechanic and how well it would be integrated into a gameplay loop!

I enjoyed playing this game. But, I wished that the game had more variety (e.x. maybe there should be moving enemy spheres). Still, great submission!

Interesting submission! Even though I got stuck at one of the levels (orbs kept respawning and there were no enemies left), I had fun playing it!

Small and fun racing game! Although I didn't understand where the arrow was leading me

I had fun playing this interesting submission, but dashing controls were a bit annoying

While I am not a big fan of the genre, I did enjoy this submission (especially the 3D dungeon part). Well done!

I'm not a big fan of this genre, but the art quality is really good

Impressive work for a 5-hour game! In my opinion, the time limit and disappearing fruits made the game feel slightly less engaging. Perhaps if decayed fruits remained on the screen, it would make the game more fun. Overall, the concept is great!

Interesting idea, but I was expecting more than just a typing test

Very unusual and fun entry. Although I wished that text wasn't so blurry/hard to read

Great start, but there's room for polish and bug fixes

Cool visuals, nice sound design, and an interesting concept! It's a shame that the game is limited to just one scene

Impressive to see Zig+raylib! There's some potential here, but there's still more work to be done

An interesting idea and a well-implemented increasing difficulty level that kept me engaged. Very cool entry!

Although I'm not a fan of the genre, I really like the cool concept behind your submission. The animations are impressive, but some of the boss attacks seemed a bit unfair. Overall, it's a solid entry!

This game has a simple yet enjoyable concept and is fun to play. I would have liked more obstacles or enemies, though.

The game has a unique take on the jam's theme, I appreciate the variety of ways you can interact with enemies. Despite some jankiness, it's very enjoyable!

Very cool and short experience with an interesting take on the jam's theme! It reminded me of the Gish game and was really fun to play! Good job

Thanks! Will definitely keep working on it!

Thanks for playing! I'm glad you enjoyed the debuff system

> I think it's just very well thought through! I thought it was game over for me when i ran out of granades but I was happy to see random mines being present. I would add some music and maybe some variation to the sound effects, there was a lot of them and after a while I found them pretty annoying...
> ... Overall, nice project! I would also appreciate if you could rate mine!

Thanks! I'll iterate on the game more in the future to iron out imperfections! As for rating your project - already did :)

> Also, maybe I'm misunderstanding but you said you made a game engine during the jam? If so, super impressive but I have some doubts on how possible it is.

IMHO, creating a game engine is relatively straightforward, but making it good (in terms of developer experience, performance and quality) is incredibly hard. The engine used in this game is not good. It relies heavily on shortcuts, makes assumptions about a lot of stuff and imposes numerous limitations on how anything can interact with each other. As a result, it's riddled with bugs, shortcomings, and missing functionality.

The entity system and sound system are particularly bad. The entity system is poorly written and needs to be completely redesigned. The sound system is equally disappointing. To make a long story short, the existing library didn't work, so I had to write the sound mixing from scratch and it is full of bugs (e.x. If you play the game for a while, you'll notice that the sound starts to lag behind your actions).

I plan to create a devlog entry (or a YouTube video) to delve deeper into these issues.

Thank you for your feedback and kind words! I will definitely continue working on this game in the future! As for the score system, it's something I'm considering, but I'm more inclined towards developing an ending of sorts or a more level/biome progression.

> I have to admit I'm positively surprised! The game has pretty good ideas like trading buffs and debuffs for additional time and playing around the mines to make an entrance below...
> ...Keep up the good work!

Thanks! I will definitely improve upon the game in the near future 

> And I didn't expect wall jumping made that well in such a small project :D.

I thought it would be fun to include a ledge-grabbing mechanic. I added fall damage as a debuff to encourage its use, but it's not meant to be necessary to use it

Thanks for your feedback! I'm very glad you liked the debuff mechanic! I do hope to improve my game in the future, adding more variety, buffs, debuffs, and an ending (or at least a scoring system)

> Really fun gameplay, and the art style reminds me of Spelunky a bit! I’m impressed by the generation mechanics and even something as little as the guidance arrow.

Thanks! For the art style, I didn't have a specific goal. I was just trying to create something decent, with the intention to redo it before final publication (which didn't happen). As for the level generation, it's essentially the same system as in Spelunky.

> As a side note too, thanks for making your game’s source code available, it’s interesting to see how it was built without using a popular game engine.

You're welcome! (IMHO the code quality isn't great)