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> Really fun gameplay, and the art style reminds me of Spelunky a bit! I’m impressed by the generation mechanics and even something as little as the guidance arrow.

Thanks! For the art style, I didn't have a specific goal. I was just trying to create something decent, with the intention to redo it before final publication (which didn't happen). As for the level generation, it's essentially the same system as in Spelunky.

> As a side note too, thanks for making your game’s source code available, it’s interesting to see how it was built without using a popular game engine.

You're welcome! (IMHO the code quality isn't great)