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A jam submission

Angel of Death DEMOView game page

Walking sim horror game about the 10 plagues of egypt
Submitted by p4songer — 9 hours, 39 minutes before the deadline
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Angel of Death DEMO's itch.io page

Results

CriteriaRankScore*Raw Score
How creative was the improvement#53.6673.667
Does the improvement move game in the right direction#64.0004.000
Was the improvement accomplished#74.0004.000
How sufficient was the improvement#73.6673.667
Overall#83.6673.667
Was the improvement free from bugs#93.0003.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Describe the improvement that you have been working for this jam
Adding a lot of assets.

Describe your game in one sentence
A walking sim horror game about the 10 plagues of egypt.

What feedback are you looking for
At this point, I just want to know if the game feels good, and is worth finishing. There's still a lot left to do with animations, and other assets and logic, but it's hard to commit to those improvements without knowing that it would help the game.

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Comments

Submitted

I think that for the question of whether it is worth continuing is something that only you can decide based on your opinions of what makes something worth continuing because with enough playtesting you can iterate most things to a fully fleshed out product, but you not only have to deal with that but also whether you enjoy working on the game (separate from the issue of motivation and disipline). However, I think that what you have got is good and with more art and bug fixes you have something really good :)


This does have better graphics than when I last played, the only point of frustration for me was not being able to find where the hitbox to interact with the wood was.

I was not sure if it was a bug or not but when doing frogs, then dust, on the second day the player started rubbing two carrots together periodically? I was confused.


I think that maybe if there was better onboarding and tutorialisation it would do a lot for the game. Perhaps you could add a bit where you can't move but all you have to do is pick an idol and place it, that could help with onboarding as well as setting the themes and direction of the game, as well as establish the mother character.

Developer

Thanks for the feedback! Yeah, the tutorial and hitboxes do indeed seem to be an issue. That will definitely be the focus of the next update. Thanks for playing! 

Submitted(+1)

Game feels pretty smooth and despite a simple graphics looks cozy. I don't know what genre it eventually should be, but looking at dialogs I thought of survival or similar. Every day game will get harder and harder, player shell feel the suffering of boy and people around.

About gameplay.

It took me a while to understand what to do. First issue is a dialog, I could just freely walk away, it took me time to realize dialog can go further. I'd recommend locking player in place while speaking. For some reason I couldn't open fence on day 1, eventually I found idols then I went to sleep. Starting from day two everything worked, well at some degree. Over all it's pretty simplistic and lack of any challenges or changes(I mean there were changes like frogs, but it was not significant) made it pretty boring after some time. Anyway It's pretty interesting idea and unique concept.

Bug Report.

On day two character started periodically rubbing carrots... I don't know.

You can use stairs to lunch your self up whilst running. I actually used it to escape because fence wouldn't open.

Dialogs won't disappear, I am not sure it's happens all the time, but once when I spoke with a servant and just ran away dialog box never closed, then I spoke with mum and neighbor and their dialog windows all overlapped, thus I had 3 open dialogs boxes at the same time.

Couldn't progress over day 4. I just couldn't open shelf with idols.

It's not a bug rather information, ctrl + w shell close the tab. Happened few times. So ctrl as crouch button in a web game can be pretty bad idea.

Developer

Thanks for the in depth notes! You're the first to notice some of these issues, so I'll be able to improve the game thanks to your attention to detail. 

It seems that I need to be much more clear about the goal. Next update I'll definitely add a proper tutorial and animations

HostSubmitted (1 edit) (+1)

The controls are awesome. the jump with small bump feels good, the stairs is flawless.

I like the idea in general and I can see this to be a bigger game, the only thing is that its really hard to evaluate the scope. Also, my mind goes like "instead of waking up and see the plagues, what if they are in a dream and the player has overpowered gun or something, with upgrade system, and you can actually fight the plagues"

Also, feels like you put some good work in it lately, and the progress really feels, so I am not sure about the scope really. 

Developer

This is a really good note! Like you said, with the scope, it will be really hard to actually finish. Time will tell what I decide to do with it, but a dream sequence to fight the plagues is a great idea! I'm glad to see that the hard work is paying off.

Submitted(+1)

The game is in such an early state that it is hard to say if it will be good. I tried with and without debug mode on and it wasn't clear what to expect. I spoke with 3 people and what they said did not change at any point, even when I completed the tasks. I'm not sure if I missed something. The arrows pointing to the task locations do help some, though can be confusing, such as guiding you to the wood pile which initially made me think to go back and talk to mother, until I noticed the area behind. That area could potentially get some changes to make it more obvious. It would also help if someone, such as the servant you are supposed to be helping, gave you a more clear idea of all the chores you need to do.  All I saw listed was helping with the crops and livestock. That did not mention the firewood, the fire, or the idols. The idols seem like an important part, but there is no info on them, other than the bug notes mentioning that multiple on the alter is an issue. 

The reticle could use a bit more contrast to help with seeing when you have something to interact with.

There just isn't much there to really judge the game on. I think what would help the most would be improving the dialog to give a better idea of what the player is expected to do, including what to do after the chores are done. Once finished there should be something, such as talking to the mother or servant, that makes it clear you finished, even if it is just a message that you finished the demo. A bit more story and having things change as you take actions will help to give a better feel for the game.

Developer(+1)

Thanks for the notes! I agree that there's a pretty major issue of clarity. You're not the first to note the dialogue issues and the cryptic nature of the arrow.  It's actually very helpful to know that the idols (which are indeed the focus) aren't very clear. I'll pay special attention to that next time I get an update here. 

Thanks for taking the time to play, and thanks even more for the thorough feedback!