I think that for the question of whether it is worth continuing is something that only you can decide based on your opinions of what makes something worth continuing because with enough playtesting you can iterate most things to a fully fleshed out product, but you not only have to deal with that but also whether you enjoy working on the game (separate from the issue of motivation and disipline). However, I think that what you have got is good and with more art and bug fixes you have something really good :)
This does have better graphics than when I last played, the only point of frustration for me was not being able to find where the hitbox to interact with the wood was.
I was not sure if it was a bug or not but when doing frogs, then dust, on the second day the player started rubbing two carrots together periodically? I was confused.
I think that maybe if there was better onboarding and tutorialisation it would do a lot for the game. Perhaps you could add a bit where you can't move but all you have to do is pick an idol and place it, that could help with onboarding as well as setting the themes and direction of the game, as well as establish the mother character.


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