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(+1)

The game is in such an early state that it is hard to say if it will be good. I tried with and without debug mode on and it wasn't clear what to expect. I spoke with 3 people and what they said did not change at any point, even when I completed the tasks. I'm not sure if I missed something. The arrows pointing to the task locations do help some, though can be confusing, such as guiding you to the wood pile which initially made me think to go back and talk to mother, until I noticed the area behind. That area could potentially get some changes to make it more obvious. It would also help if someone, such as the servant you are supposed to be helping, gave you a more clear idea of all the chores you need to do.  All I saw listed was helping with the crops and livestock. That did not mention the firewood, the fire, or the idols. The idols seem like an important part, but there is no info on them, other than the bug notes mentioning that multiple on the alter is an issue. 

The reticle could use a bit more contrast to help with seeing when you have something to interact with.

There just isn't much there to really judge the game on. I think what would help the most would be improving the dialog to give a better idea of what the player is expected to do, including what to do after the chores are done. Once finished there should be something, such as talking to the mother or servant, that makes it clear you finished, even if it is just a message that you finished the demo. A bit more story and having things change as you take actions will help to give a better feel for the game.

(+1)

Thanks for the notes! I agree that there's a pretty major issue of clarity. You're not the first to note the dialogue issues and the cryptic nature of the arrow.  It's actually very helpful to know that the idols (which are indeed the focus) aren't very clear. I'll pay special attention to that next time I get an update here. 

Thanks for taking the time to play, and thanks even more for the thorough feedback!