Game feels pretty smooth and despite a simple graphics looks cozy. I don't know what genre it eventually should be, but looking at dialogs I thought of survival or similar. Every day game will get harder and harder, player shell feel the suffering of boy and people around.
About gameplay.
It took me a while to understand what to do. First issue is a dialog, I could just freely walk away, it took me time to realize dialog can go further. I'd recommend locking player in place while speaking. For some reason I couldn't open fence on day 1, eventually I found idols then I went to sleep. Starting from day two everything worked, well at some degree. Over all it's pretty simplistic and lack of any challenges or changes(I mean there were changes like frogs, but it was not significant) made it pretty boring after some time. Anyway It's pretty interesting idea and unique concept.
Bug Report.
On day two character started periodically rubbing carrots... I don't know.
You can use stairs to lunch your self up whilst running. I actually used it to escape because fence wouldn't open.
Dialogs won't disappear, I am not sure it's happens all the time, but once when I spoke with a servant and just ran away dialog box never closed, then I spoke with mum and neighbor and their dialog windows all overlapped, thus I had 3 open dialogs boxes at the same time.
Couldn't progress over day 4. I just couldn't open shelf with idols.
It's not a bug rather information, ctrl + w shell close the tab. Happened few times. So ctrl as crouch button in a web game can be pretty bad idea.