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Boxing Jam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Quality and fit of sounds and sound effects to the game | #5 | 4.108 | 4.500 |
How well did game visuals follow the N64 style | #5 | 4.290 | 4.700 |
Cohesiveness of game elements | #11 | 3.104 | 3.400 |
Overall | #11 | 3.256 | 3.567 |
How well did the game follow the theme/constraint | #12 | 2.921 | 3.200 |
Overall uniqueness of the game concept | #14 | 2.647 | 2.900 |
Unexpected or surprising elements in the game | #15 | 2.465 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The music and graphics are great and capture perfectly the N64 style.
However... I wasn't able to play this game propperly.
A few seconds after the game starts, the screen goes black, and flashes back and forward to that state constantly, it stays on black more time the longer the game is playing... It happens every time.
So I can't say much besides that.
This captures the N64 vibe so well. Love the idea, and concept you came up with. Definitely has some kinks to work out. But, that's all part of a game jam. Would be interested to see this polished.
The graphics, music, UI and sound effects all felt very N64! The pc controls seemed a bit different than described on the game page, but overall, this game definitely has potential :)
I was able to get to the gameplay after the update, still many technical issues as Gubbles outlined but other than that the graphics and music are very N64!
So I did have a rough time trying to play this. I'm sure you're likely aware of most bugs, but as a quickfire list just in case: the punch doesn't seem to connect or have any sort of effect. The game hitches and stutters more and more, seemingly the longer it's been open. And after three or so CPU rounds the game hung indefinitely, and even after force closing it caused some graphical hiccups on my machine (Windows 10) until I performed a restart. Additionally the time it takes to dig up an item is so long that I only ever managed to grab a single item with the CPU smacking me the whole time, and the round timed out before I got the chance to use it. I can't say I know your exact intentions of how the flow of game would play out, but speeding up the dig time, or providing a way to better stun your opponents to allow for strategic power-up nabbing, feels like it'd help make things more interesting and chaotic.
(edit, forgot this part) Additionally I had some trouble with controller input. Namely, the B button (to dig) pauses the game instead, for some reason. I'm using a PS4 controller, and the issue persists with either it by itself or using DS4 windows to spoof it as a 360 pad. (It's a common issue I run into with Unity titles, so it's likely some pre-existing engine jank/incompatibility.)
However, technical issues aside, this looks and sounds phenomenal. The energetic soundfont-driven title theme, the cute and colorful characters, the bubbly and bouncy UI, the chunky pre-rendered audience cutouts, the indistinct blur of the arena: it's all gorgeous! Very cozy and reminiscent of the era.
I understand y'all had a difficult time getting things playable for the deadline, but I will say, this has a lot of potential. If your team decides to keep running with it, I look forward to seeing what you're capable of!!
Thanks for the detailed feedback on the gameplay, presentation, and performance. I can’t speak for the combat design but I apologize for freezing or glitching your OS. There’s definitely a memory leak or some effect not despawning as it should. I wasn’t able to find it but I fixed the B button conflict.
After I win agianst the CPU, the game seems to crash but other than that it seems to have a lot of potential, i really like the graphics.Also going back to menu the UI breaks and I'm not sure why
Thanks for the feedback and for reporting these bugs. The menu bug was fixed in an older version, but I’m still able to reproduce the issue where the game breaks if you win.
I'm eager to play it but I'm not sure how to. Both vs CPU and Multiplayer I see Ready Up and hear music, but then no buttons seem to react. The controls options are also locked out. Is this a bug or am I missing something obvious?
Sorry, I should have made that clearer. I changed the text to say “Press Space/Start to spawn” which should hopefully clear things up.The controls screen couldn’t be finished in time so we had to settle for putting the controls in the game description. That being said there are a lot of controls so creating a controls screen in the game is still a high priority for me.Thanks for trying out the game!Edit: Sorry, I should have tried out the public build of the game before replying. It turned out to be a bug in the build that I didn’t encounter in the editor. It has now been fixed. Thanks for bringing this up
Hmm, I'm still getting stuck at the press spacebar to spawn point. I can use B to get back to the main menu
You’re right, it turned out this was an bug in the exported builds that wasn’t present in the editor. The issue has been fixed now. Sorry for the inconvenience.
Spacebar doesn't seem to do anything in the ready up :(
Sorry about that! The issue should be fixed now. Thanks for taking a look!