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Matt Henry

25
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A member registered Mar 21, 2020 · View creator page →

Creator of

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If you are using a controller, you can adjust the camera angle with the right control stick. If you are using keyboard and mouse, you adjust the camera angle with the mouse.

1. Exit the village from the entrance

2. Enter your house during the final sequence 

3. Enter the forest and head to Hop Pop’s location

4. Enter the forest, proceed at least 15 feet forward, then attempt to leave

There is no immortality cheat. I suggest you dodge by turning sharply before you are caught. Good luck!

The only way to beat the game is to exit through the village entrance. But there are alternative "endings" if you go various places during the final sequence.

Yes! Although you may not like what you find…

We're still talking about the next steps for these characters. The game is basically complete for now, but you're not the only one who sees a possibility for more Hamster Chef. :)

I can't speak to the lore, but the graphic in the game is literally the MissingNo graphic. Good catch :)

Thanks for playing and sorry you had some trouble with the camera! The camera is supposed to freely rotate and move up and down so you can see more in front of you. It must have been really frustrating to play with it stuck in the highest position. We've rolled out more improvements to the camera in later versions.

Looks amazing! Can't wait to see the finished work. Thanks a ton for your support, it means a lot!

We used Unity 2021.3!

Yes, if you managed to get into the house during the end sequence then you've seen the secret cutscene. Although we're adding a little bit of new content in an upcoming update!

Whoa, weird! Sorry about that! We do have pretty decent auto-save so if you exit to main menu and continue you shouldn't be sent too far back.

Best thumbnail so far!! Thanks for playing!

Just watched your video. Thanks so much for playing! The part during the end chase sequence was hilarious :D

I definitely hear you about wishing it was longer. We had to cut a lot of our vision out for the middle of the game so we could submit a completed game (only had 6 weeks). 

Very weird. I use both controllers personally and it has worked for me. Also a bunch of people have made it past that part. I'm sorry you're experiencing this problem and can't see the full game. We'll look into possible reasons and solutions.

Thanks for the comment! Would you mind telling me more about the problem you experienced leaving the starting area? Do you mean the Kitchen or the Village level? To leave the Kitchen you just interact with the door. To leave the Village you first need to reach a certain part of the story.

I usually don't do visual novels but this really made me understand their power. I loved the graphical style and the atmosphere you were able to achieve. Also, the sound design was really, really good. Great work!

Really great game! You've made something that's very fun to play which is a challenge, even setting aside all the great work on assets you've done. I can't believe you did this all by yourself! This could make a great mobile game if you wanted to go that route.

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This appears to be a simulation of a tour around a Finnish municipal center. If there is another layer of gameplay here that I am missing, my apologies. I found it interesting and even charming in its way for what it was at the surface level -- I appreciate the attention to detail the creator gave to this corner of the world that I will probably never visit.

Thanks so much for playing and posting! The whole team is buzzing that you played through it and recorded your reactions. Subscribed!

Very great interpretation of the theme! This was a very clever mash-up of two incompatible genres. As others have said, I wish the combat felt a little better. I also wish there was more song variety. But this was an enjoyable surprise. Great job!

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Very cool concept! It took me a while to get used to it but it's hard to beat Tetris for gameplay.

Very unique concept and I liked the gameplay. Switching to different gun shapes to kill different enemies is a cool idea. I didn't understand the colored shapes (cubes, cylinders) in the rooms though. Am I supposed to interact with them somehow? Shooting or touching them doesn't seem to have an effect.

I'm eager to play it but I'm not sure how to. Both vs CPU and Multiplayer I see Ready Up and hear music, but then no buttons seem to react. The controls options are also locked out. Is this a bug or am I missing something obvious?

I thought the visual style was good. The clicks have a lot of impact which is important. I wish the upgrades were a little more affordable. After upgrading damage once and facing the prospect of another 500-750 clicks to unlock Auto I had to bow out. Good music and it looks like you have some nice variety in there as well.

The visuals are good, but I'm afraid there's not much "game" there.  Very floaty jumping and slow car speeds prevent this from being more enjoyable to play and there's not much challenge to landing on other cars. Sweet tunes tho.