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Results

17 entries were submitted between 2023-03-10 05:00:00 and 2023-04-21 04:00:00. 229 ratings were given to 17 entries (100.0%) between 2023-04-21 04:00:00 and 2023-04-28 04:00:00. The average number of ratings per game was 13.5 and the median was 12.

They Built a Railgun!?

by Gubbles

Ranked 1st in How well did game visuals follow the N64 style with 18 ratings (Score: 4.889)

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CriteriaRankScore*Raw Score
Quality and fit of sounds and sound effects to the game#14.5004.500
How well did game visuals follow the N64 style#14.8894.889
Cohesiveness of game elements#24.5004.500
Overall#44.1304.130
Unexpected or surprising elements in the game#43.5563.556
Overall uniqueness of the game concept#63.6673.667
How well did the game follow the theme/constraint#73.6673.667

Jumpy Kart 64

by Ice Key Studios

Ranked 2nd in How well did game visuals follow the N64 style with 17 ratings (Score: 4.706)

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CriteriaRankScore*Raw Score
How well did the game follow the theme/constraint#14.4714.471
How well did game visuals follow the N64 style#24.7064.706
Cohesiveness of game elements#54.0594.059
Overall#54.0104.010
Overall uniqueness of the game concept#73.5883.588
Unexpected or surprising elements in the game#73.2943.294
Quality and fit of sounds and sound effects to the game#73.9413.941

Mine Explorer 64

by StefanoCanonico

Ranked 3rd in How well did game visuals follow the N64 style with 12 ratings (Score: 4.500)

View submission page

CriteriaRankScore*Raw Score
How well did game visuals follow the N64 style#34.5004.500
Cohesiveness of game elements#44.2504.250
How well did the game follow the theme/constraint#54.0004.000
Quality and fit of sounds and sound effects to the game#64.0834.083
Overall#63.8893.889
Unexpected or surprising elements in the game#83.0833.083
Overall uniqueness of the game concept#93.4173.417

Boxing Jam

by pageofmoths

Ranked 5th in How well did game visuals follow the N64 style with 10 ratings (Score: 4.290)

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CriteriaRankScore*Raw Score
Quality and fit of sounds and sound effects to the game#54.1084.500
How well did game visuals follow the N64 style#54.2904.700
Cohesiveness of game elements#113.1043.400
Overall#113.2563.567
How well did the game follow the theme/constraint#122.9213.200
Overall uniqueness of the game concept#142.6472.900
Unexpected or surprising elements in the game#152.4652.700

Beatdown Bard 64

by Lost Crow Games

Ranked 6th in How well did game visuals follow the N64 style with 22 ratings (Score: 4.227)

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CriteriaRankScore*Raw Score
How well did the game follow the theme/constraint#24.3184.318
Overall uniqueness of the game concept#24.2274.227
Quality and fit of sounds and sound effects to the game#24.4094.409
Overall#34.1674.167
Unexpected or surprising elements in the game#33.8643.864
How well did game visuals follow the N64 style#64.2274.227
Cohesiveness of game elements#63.9553.955

LabRun 64

by McPepic

Ranked 7th in How well did game visuals follow the N64 style with 14 ratings (Score: 4.000)

View submission page

CriteriaRankScore*Raw Score
How well did game visuals follow the N64 style#74.0004.000
Cohesiveness of game elements#83.5003.500
Overall uniqueness of the game concept#83.5003.500
Overall#93.2863.286
Unexpected or surprising elements in the game#103.0003.000
How well did the game follow the theme/constraint#113.3573.357
Quality and fit of sounds and sound effects to the game#172.3572.357

Fireplace Warriors

by Asdonaur

Ranked 9th in How well did game visuals follow the N64 style with 17 ratings (Score: 3.941)

View submission page

CriteriaRankScore*Raw Score
Cohesiveness of game elements#14.6474.647
Overall uniqueness of the game concept#14.2944.294
Unexpected or surprising elements in the game#24.1184.118
Overall#24.2254.225
Quality and fit of sounds and sound effects to the game#44.2944.294
How well did the game follow the theme/constraint#44.0594.059
How well did game visuals follow the N64 style#93.9413.941

Dan and Fang:Sport Adventures

by nICOLEdev

Ranked 10th in How well did game visuals follow the N64 style with 12 ratings (Score: 3.750)

View submission page

CriteriaRankScore*Raw Score
Unexpected or surprising elements in the game#83.0833.083
How well did the game follow the theme/constraint#93.5003.500
How well did game visuals follow the N64 style#103.7503.750
Overall#103.2643.264
Overall uniqueness of the game concept#113.2503.250
Cohesiveness of game elements#122.9172.917
Quality and fit of sounds and sound effects to the game#123.0833.083

Highway Tetris 64

by erikmillergalow

Ranked 12th in How well did game visuals follow the N64 style with 12 ratings (Score: 3.417)

View submission page

CriteriaRankScore*Raw Score
How well did the game follow the theme/constraint#63.9173.917
Overall uniqueness of the game concept#103.3333.333
How well did game visuals follow the N64 style#123.4173.417
Quality and fit of sounds and sound effects to the game#123.0833.083
Overall#123.1943.194
Cohesiveness of game elements#142.7502.750
Unexpected or surprising elements in the game#142.6672.667

Sneaky Love 64

by Radioactiv Pankakez

Ranked 13th in How well did game visuals follow the N64 style with 13 ratings (Score: 3.154)

View submission page

CriteriaRankScore*Raw Score
Unexpected or surprising elements in the game#112.9232.923
Overall uniqueness of the game concept#123.2313.231
How well did game visuals follow the N64 style#133.1543.154
Overall#142.8462.846
Quality and fit of sounds and sound effects to the game#162.6922.692
Cohesiveness of game elements#162.3852.385
How well did the game follow the theme/constraint#162.6922.692

Super Average Bunny 64

by SnakeWinter

Ranked 14th in How well did game visuals follow the N64 style with 12 ratings (Score: 2.833)

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CriteriaRankScore*Raw Score
Overall uniqueness of the game concept#53.7503.750
Unexpected or surprising elements in the game#53.5003.500
How well did the game follow the theme/constraint#73.6673.667
Overall#83.4173.417
Quality and fit of sounds and sound effects to the game#93.4173.417
Cohesiveness of game elements#93.3333.333
How well did game visuals follow the N64 style#142.8332.833

Baby Bullet Shower of Fun

by Skulltip

Ranked 15th in How well did game visuals follow the N64 style with 11 ratings (Score: 2.698)

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CriteriaRankScore*Raw Score
Unexpected or surprising elements in the game#122.6982.818
Overall uniqueness of the game concept#132.7852.909
Cohesiveness of game elements#132.7852.909
How well did the game follow the theme/constraint#142.8723.000
Quality and fit of sounds and sound effects to the game#152.7852.909
How well did game visuals follow the N64 style#152.6982.818
Overall#152.7712.894

Punch Rush

by SamOgDev

Ranked 16th in How well did game visuals follow the N64 style with 10 ratings (Score: 2.465)

View submission page

CriteriaRankScore*Raw Score
Quality and fit of sounds and sound effects to the game#113.1043.400
How well did the game follow the theme/constraint#122.9213.200
Cohesiveness of game elements#152.4652.700
How well did game visuals follow the N64 style#162.4652.700
Overall#162.4802.717
Unexpected or surprising elements in the game#171.5521.700
Overall uniqueness of the game concept#172.3732.600

Car Jumping

by Bardon

Ranked 17th in How well did game visuals follow the N64 style with 13 ratings (Score: 1.462)

View submission page

CriteriaRankScore*Raw Score
Quality and fit of sounds and sound effects to the game#142.8462.846
How well did the game follow the theme/constraint#152.7692.769
Overall uniqueness of the game concept#162.3852.385
Unexpected or surprising elements in the game#161.6921.692
How well did game visuals follow the N64 style#171.4621.462
Cohesiveness of game elements#172.2312.231
Overall#172.2312.231