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soko's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity - How original is the idea? | #2 | 4.429 | 4.429 |
Overall | #4 | 3.810 | 3.810 |
Presentation - How does it look/feel? | #4 | 3.714 | 3.714 |
Entertainment - How enjoyable/replayable is it? | #5 | 3.286 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really good idea! I am a big fan of cellular automata. The music was good and the game-play challenging.
The ship was pretty difficult to control. Being able to use the mouse to turn the ship, or a way to decelerate would have been greatly appreciated.
Wow, super cool idea and a clean implementation, the sound-scape gives it so much depth.
The ship is super hard to control, maybe slightly slower rotation and/or some friction would smooth it out.
It’s a lot harder than it looks! I like how you mix multiple rulesets into the same grid to spice things up. Fun times!
Neat concept. Turning the Game of Life into the Game of Death. Made it three rounds!
Playing around with source to get mouse controls and autofire. I really like your approach to hotloading!
The graphics and sound are great and the shoot-em-up/cellular automata mashup is a neat idea. I had trouble controlling the ship and getting past the first level, though.