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A jam submission

sokoView game page

fight cellular automata! o utala e soko!
Submitted by equaspace — 6 hours, 18 minutes before the deadline
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soko's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity - How original is the idea?#24.4294.429
Overall#43.8103.810
Presentation - How does it look/feel?#43.7143.714
Entertainment - How enjoyable/replayable is it?#53.2863.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Really good idea! I am a big fan of cellular automata. The music was good and the game-play challenging.

The ship was pretty difficult to control. Being able to use the mouse to turn the ship, or a way to decelerate would have been greatly appreciated.

Submitted

Wow, super cool idea and a clean implementation, the sound-scape gives it so much depth.

The ship is super hard to control, maybe slightly slower rotation and/or some friction would smooth it out.

Submitted

It’s a lot harder than it looks! I like how you mix multiple rulesets into the same grid to spice things up. Fun times!

Submitted

Neat concept. Turning the Game of Life into the Game of Death. Made it three rounds!

Playing around with source to get mouse controls and autofire. I really like your approach to hotloading!

Submitted

The graphics and sound are great and the shoot-em-up/cellular automata mashup is a neat idea. I had trouble controlling the ship and getting past the first level, though.