Oh my gosh, this is AMAZING. You made this in a month? Wow. The artwork is top-notch, yes, and the writing is excellent, but what’s blowing me away is the sheer depth of the thing. Turn-based combat with fully implemented mechanics? Leveling up individual skills? Multiple stat systems, not only for mana and health but also learning and relationship-building? Check, check, check.
Both main characters’ personalities are really coming through in the writing, and Dianthus reminds me of Lysithea from Fire Emblem: Three Houses, a game I’ve spent an embarassing amount of time playing. I do have a small gripe with the battle balancing. Maybe I’m just missing something obvious, but damn, these battles are hard. It feels like there’s exactly one sequence of winning moves, which may make sense from a story perspective but isn’t as much fun as having a bit more strategic space.
Still, wow. Just, wow.
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