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Fancy Fish Games

A member registered Jul 03, 2014 · View creator page →

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What operating system are you using?

One other person had this problem, and we figured out that it had to do with permissions on their computer. If the game doesn't have permission to access the files, it can't run. Try putting the game in a non-protected folder (and make sure all subfolders extracted are readable), or run the game as administrator.

Download the .zip file and extract all the contents to a folder before running the exe.

This is a bug in 1.3.1a, but there's a patch to fix it - replace data/core/structures/structures.xml (in your game files) with this file: https://cdn.discordapp.com/attachments/385203222396010508/460121338393264128/str... .

Make sure you extract everything from the .zip folder before you try to run the exe, and if it still doesn't work, make sure your graphics card driver is up to date.

Depends on the mod. Typically, there are no issues, although if you remove a mod after saving, you'll lose items/objects/etc the mod added. And if you saved on an island the mod added, and you remove the mod... that'll corrupt your save.

The game will be $10 in early access (and will release sometime in July here and on other storefronts). The price will increase once the game's out of early access, but everyone who buys it during early access gets the full game.

If you download the latest version of the game onto the same computer, the saves should be available automatically. If you don't have the itch.io app, just download the game and replace the old files whenever there is an update (that won't replace your save files).

On the windows version, your saves should be in "%APPDATA%\Fancy Fish Games\Aground\aground", and they are never wiped with updates. If you're playing on a different computer, you'll have to copy them over.

This was fixed in a patch recently uploaded (1.3.0a).

Yes, I'll be adding a Mac and Linux build with the next update (version 1.3.0), which is the end of the demo content.

No, right now it's horizontal only (although I might add a way to add ramps.

That usually means you didn't extract everything before running the exe, or you deleted or modified the files in the core folder. Try re-downloading the game, then extract everything into a new folder and run Aground.exe

You'll have to give me more information, but if it immediately stops working and doesn't show an error log, it's usually a low level error (often having to do with your graphics card driver).

That usually means you either modded the game, or didn't extract all the files needed to run. Make sure to extract the entire .zip folder before trying to run the exe. If that doesn't work, run the game in a command prompt, and it'll give more details about the error.

I might add difficulty modes eventually (as some people want the game harder, and some want it easier), but I think the current balance is pretty good overall. And I might add more to farming - as right now you just have to wait (and maybe apply fertilizer). Perhaps a watering can would make crops grow faster, so players who care will spend time on the farm, those who don't will mine and when they return have some free food even though it took longer to grow.

That means it couldn't load the game font. Did you extract everything to a folder before you ran Aground.exe? Make sure data/fonts/font.fnt exists.


Hmm, I'm not sure what's wrong then. If you open a command prompt (shift+right click in the Aground folder, then click open command window here) and type "Aground.exe" and hit enter, does it show any errors before crashing (like ModHandler.hx:95: Enable Mod: Core)? Does it show any more info about the error before you click troubleshoot?

Hmm, that's strange, it doesn't do that on windows 7 for me. Maybe try updating your graphics card driver, really old drivers will cause the game to crash, and it is probably incorrect that the program is incompatible (the troubleshooter probably made a mistake).

It works on windows 7 ultimate, so it's not a compatibility issue. Can you post a screenshot of the error message?

We'll be adding co-op multiplayer as a stretch goal for the game to our kickstarter soon. I definitely think multiplayer would add a lot to the game, but it'd be a lot of work to add, which is why it will be a stretch goal and not the main goal.

What OS are you running on your computer? The windows version should work on all versions of windows XP and up.

A mod is an edit of a game that can range from adding a few new items to reskinning all the art to a whole different game that just runs on top of the game's core code.

That's exactly our plan - get the next islands done and expand the content and put it on Steam Early Access!

As for idling resources, some people really enjoy being able to do that, and by the time you have all the buildings, the value of the resources you can idle (other than perhaps dragonblood) is not that high - you'll need different resources for a lot of the higher tech and magic stuff on the second islands.

I made an example mod which you can download and edit here: https://cdn.discordapp.com/attachments/373987568779395072/400002960366764033/cry... . Simply create a new folder called mods in the data folder, and extract that zip file there (so that "data/mods/crystal_sword/mod.xml" exists). Then start the game or hit Ctrl+Shift+M to reload mods live (just don't reload mods during events, as it will cancel events). Any folder in the mods folder that has a mod.xml will be loaded automatically for now, I'll have mod management in game later.

You can also look at the data/core folder, as that is actually structured exactly like a mod.

And feel free to drop by #modding in our discord, as there's lots of discussions about modding going on there!

The baby dragon is just following me as I mine into the mountain (I'm mining fast because I have a dev-cheat pickaxe). The baby dragon doesn't help you mine, the young and adult dragon's breath attack will break dirt and stone tiles, but they will only target enemies (and given how much food their attack takes, it'd be a waste to have them mine).

As for big dragons following you, this is because of their size. If you mine out a large shaft (or have mined out the whole island), they will follow you underground, but they can't fit into little tunnels. You can also teleport them by unequipping and re-equipping them if you have entered a large open space underground. They won't appear when you do this if the space is too small (and the adult dragons need a LOT of space).

We definitely are going to add more hut scenes and exploration. For fishing, we'll have an NPC explain it eventually, but for now I can explain it:

Hit C with the fishing rod equipped or Z next to water to auto-use the fishing rod. It will start fishing.

When it says there is something on the line hit C (or whatever button is shown next to the tooltip if you've changed controls).

This may catch a rusty axe, or it may say wait for it. If it says wait for it, then wait until it says Pull Now and hit C again. You keep doing this until it catches something (the more times this takes, the better the fish). If you hit C at the wrong time, the fish will get away.

We'll get there, it'll just take time. The next update will have the pet system, which will be cool, and the two major updates after that will add actual content (bosses, enemies, new areas and islands).

Saving in the browser version requires cookies. It should save fine in the itch.io version. I am constantly updating the game, but the sites I manage the game on should all be up to date. 1.0.6 is the current version (check the title page).

For the dragon blood quest, slay one of the wyrms (the creatures that burrow underground). It will require a steel sword, a bow, or some critical hits from behind and red berries.

I'm glad you liked the update! I'll reword the cotton upgrade to make it clear you set it in the barn. And yeah, we plan to do a lot more with dragons!

Thanks for the feedback!

Not really, but it wont be needed once we add more content to the game (and one plan is procedurally generated caves/dungeons that you can visit, mine and leave as many times as you want).

We plan to release a few updates to the starting island first, improving based on suggestions - which will take a week or two. We've only had some design and mockup work for the second island, but we hope to release it next month!

There's definitely a limit to what you can do in the current version, but we're planning on adding more content and things to do after setting sail.

We're planning on extending the game with more islands/content/length. You can think of this game as a work in progress (or endless early access title).

For pick axes, 1 stamina per hit is actually very good. The stone pick axe takes 3 stamina per hit if you hover over it, so by not using the steel pickaxe, you're hurting yourself.

I'm glad you enjoyed the game though! There will definitely be many improvements/new islands/features/content and even secret dungeons buried underground like you were hoping for!

Be careful of going overweight (there will be a notification when you are overweight, and the yellow weight bar next to the inventory icon will flash orange). While you can carry as much stuff as you want, if you're overweight, you get a stamina penalty which if you're heavily overweight will kill you quickly. Drop ores if you're holding too many, and make sure to make return trips to the storehouse to drop off ore and rest in the hut to restore stamina. Bringing food along to restore stamina also helps and can lengthen your trips.

Wyrms are cannibals? That could explain their small population on the island...

You need to get the wyrm pen quest from the alchemist (after you get the market), then feed the wyrms steaks.

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I figured it out after testing on a few computers. The problem with the shader was this line: "precision mediump float;" This is required for WebGL (and the browser version), and most PC shader compilers ignore it so I thought it was safe to leave it there. However, a few compilers crash when they see it, so I simply removed it from the non-webgl version.

Thanks for the bug report! Try downloading the game again and let me know if it works.

Aground was designed around the theme of Progression (not for a game jam, I like to focus on one core theme for every game I make). While I obviously took inspiration from many crafting and mining games, a lot of inspiration actually came from A Dark Room - where you start out with simple tasks and the game slowly expands and features unlock as you progress.

The download includes the first island of several planned, and we have many ideas of where to progress the game from this point. However, we're also looking for feedback, and if you have ideas or suggestions for the game, I'd love to know!

Itch.io Page: https://fancyfishgames.itch.io/aground



More gifs on the Aground Itch.io page.