Nice game with a message, but you can't get out of the room until you stop talking and in the street, the cars and the road were floating, also player is quite smal compared to the room, Still nice game
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Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #58 | 2.818 | 2.818 |
Audio | #58 | 2.818 | 2.818 |
Overall | #70 | 2.727 | 2.727 |
Gameplay | #72 | 2.545 | 2.545 |
Graphics | #72 | 2.818 | 2.818 |
Overall | #74 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I like the graphics, the movements are quite hard .. It took me time to exit to the room. after I saw a black room and a ball. I couldn't understand what was happening.
hey there
Thanks a lot for feedback. In the ball rolling part, you were working on your project in the office and then you threw a paper in the trash bin. Now you are that paper and has to roll into the dust bin. You can press w,a,s,d keys to control and just go forward and stay at the place where its blue and then you will go down and proceed to the next level.
Thanks for the feedback :D
Loved the ball rolling part. Was cool to walk around in 3d, I felt like your audio was recorded too loud and was hard to listen to. A cool concept if fleshed out more.
Good idea. I also appreciated as you were the first to post your game to the submissions channel (: Would you spare a few minutes to check out my game as well?
https://berkeerem.itch.io/freakyard
Nice idea, something more fleshed out could be made out of it but there is a lot to improve I feel. The controls are not very responsive, and the story feels a bit random. The narration is a good idea, but I don't think you should just tell the player what to do, there should be indicators for that in game. Good luck in the future!
Thanks a lot for reviewing my game and giving me suggestions and feedbacks. The story line was simple, it was just a person going to the office and then coming back, but this happens so many times that you dont even know that you are in heaven. Then comes the concept about parallel worlds and reality being an illusion.
The controls were responsive but I think in the web it's kinda less responsive, try downloading the game and trying. It should be fixed.
Can I have a bit more detail on having indicator ?
Until then thanks for the suggestion and feedback
The story seems good now that you've explained it, but I feel like it's not clear enough in the game. Try adding little story elements in game, like small easter eggs that give you more context, maybe little hints that something is off and things aren't real or something like that. By indicators I mean not telling the player through narration what to do and where to go, but maybe adding little UI elements like waypoints and objectives, something like that. The narration audio quality was a bit bad and I couldn't understand it at times, but I suppose that's not your fault. I did download it, but the controls were still a bit clunky, I'd suggest tweaking with the character controller a bit. Thanks for being so receptive!
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