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A jam submission

Traffic DesignerView game page

Puzzle game where you place road pieces on a grid to make a path
Submitted by Jorava — 16 hours, 46 minutes before the deadline
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Traffic Designer's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#14.0004.000
Theme/Limitation#24.0004.000
Overall#33.6673.667
Technical#43.0003.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type YES to agree that every member of your team is 13 years of age or older at the time of submission.
YES

How many people were on your team?
1

What assets did you NOT create (including code)?
Nada

What assets did you create BEFORE the jam STARTED (including code)?
Audio, but it's disabled so you don't hear it anyway

What engine/technology/language did you use to create the prototype?
Construct 3

What can we do to improve the next jamming experience?
Don't make this question required 'cause it's 4 am and I'm tired and want to go to sleep so can't think of anything.

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Comments

Submitted

Great work and a nice amount of challenge. Struggled on level 10 for a bit to finally get it and have it be incorrect answer. Made me laugh, luckily it was just flipping 2 tiles. The Z Order is a bit funky when dragging the tiles.  The orange space stays above the road tile which makes it a little annoying to place. Overall I really enjoyed it. 

Developer

Thanks! Yeah, the Z Order is a bit weird. Should've probably just decrease the road pieces' size and opacity rather than put them on a lower layer. I've seen 4 correct solutions to level 10, two of them get the bug which is pretty annoying.

Submitted

I wish I could move pieces after I place them.  Other than that it seems like you're aware of the issues.  You have some fun puzzle set ups and I think the difficulty increased at a good rate. Nice job.

Developer

Thanks! You're probably right that you should be able to move the pieces again.

Submitted

Nice jam game. I kind of wanted to be able to tweak my solution without restarting every time but that might make it too easy. Got a  bit stuck on level 5. Ran afoul of the valid-solution-not-accepted issue on level 10.

Developer

Thanks for the feedback! I agree that you should be able to tweak the solution.