I know the procedural generation didn't work out quite right but I think these mechanics could be fun in tough hand crafted puzzles. I know art wasn't really part of the jam, but I think some visual cues like pulsing or shaking would be helpful. Even simple animations like the squares you collect moving up to the UI will show the player what their choice is affecting. When the level gen worked and I got a map that I had to think about for a moment I really enjoyed it.
Play game
Fix The Connections's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #6 | 2.500 | 2.500 |
Theme/Limitation | #7 | 3.000 | 3.000 |
Overall | #7 | 2.500 | 2.500 |
Technical | #8 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type YES to agree that every member of your team is 13 years of age or older at the time of submission.
YES
How many people were on your team?
1
What assets did you NOT create (including code)?
Stuff from Unity
What assets did you create BEFORE the jam STARTED (including code)?
None
What engine/technology/language did you use to create the prototype?
Unity
What can we do to improve the next jamming experience?
It was okay.
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