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A member registered May 09, 2019 · View creator page →

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Thanks, I'm glad you liked it!

Thanks for playing!

Thanks for playing.

Thanks for playing!

I updated the game, so it goes a bit faster now, along with some new features.  If you want to try it again I hope you'll let me know what you think.

Thanks for playing! I updated it, if you want to try it again.

Thank you!

Glad you had fun!

Tried it again and the experience is much better.  I really like it now. Great job!

Thanks for playing!

The way this looks is really really cool.  However, I am having problems because the platforms are too high to jump back up to, so if I make a mistake and fall down, even if I land on another platform, I have to kill myself and start over.  Also sometimes I get stuck next to a wall and can't move at all.  But still, I love the idea of walking on the recipe.

I like the idea of this game but I found it very frustrating in a couple of ways.  There were times when so many enemies were around that I couldn't get out of the starting area.  With the way they push you around combined with the need for very specific jump positions to not get hit by the ceiling, and then having more enemies on the platform above so even if you make it up you get pushed off again.  I also lost because of heat before finding any milk. As a smaller thing, it would be nice if opening a package just gave you the contents instead of having to pick them up separately.  That aside, I like the looks of the game, especially the enemies.

Interesting game.  The cake seems kind of sparse for such a big level.  The music is very intense compared to what you're doing.

Nice job. I don't have someone to play with right now, but I think it would be a fun little activity.  If the cake layers moved with the beat of the song that would be cool.  I like the highlighting outlines, they are different from the usual but still clear.

That was fun. I got confused for a little while because I thought the thing that feeds on decay was the trash-eating dog.  But dog fur or whatever would make it even less pleasant to drink, so it's just as well.  Maybe you could make the Go indicator point down when going from the outside to the house. It looked like it was taking me off into the woods or something.  In general I think it was a good level of challenge.

I like the look of it. I think there's too much running along really long hallways with nothing to do.  It's weird that the gun only shoots one direction.   

Nice job.  Some instructions would be nice but I was able to figure it out.  I like the silly face.

Nice job. I'm unclear if the evil cake can see me. I like this take on the theme.

Interesting idea.  The Upside Down doesn't seem possible for me.

Neat little game.  It would be nice to have a restart button after the game ends.

I don't understand what I'm supposed to do, please add more instructions.

Very pretty cake, well worth finding.

I'm not really sure what you're going for here, or what it has to do with cake. It could be nice to have some kind of restart button on the ending pages. Also, there's at least one really long one where I can't see all the text; maybe either break that up or make it scrollable.  It's the one that starts "Below this figure we read..."

Thanks for playing!

Glad you were able to get it. Thanks for playing!

Thanks for playing!

It's supposed to feel a bit weird, like more of an exploitable bug than an intended mechanic. This is a cheating game after all.  I'm glad you thought it was interesting.  Thanks for the feedback.

Thanks for playing! You have some good ideas and if I come back and expand this game later I will keep your feedback in mind.

I don't speak for everyone, but I would prefer a static camera. I didn't really notice any zooming because I couldn't go fast and stay in control.

I like the concept but this camera system is awful.  It would also be nice if there was a way to tell the front of the car from the back.

This is a neat idea. I wish that the book came up faster, and that the game was a little less linear.

Nice job. I wish the movement was a little faster.  And I'm not sure how to get past the enemies without cheating. I like that you have different endings.

Nice idea. It's really hard though, I couldn't get past level three.  The fall timing seems inconsistent, but maybe I'm just miscounting.

Sometimes stuff comes up in the middle of the week and your options are something small or nothing.  I'm glad you were still able to see the concept I was going for. Thanks for playing!

By range indication I meant the player fixing things range.  I look forward to your feedback.

Nice job.  It would be nice if the instructions included explanations of the icons, especially the one for fixing windows. It took me a while to figure out what that was on my first try.  The others I got pretty easily.  I like how the movement is a little different while carrying something.

This is a neat idea.  It would be really nice if there was a bigger change when turrets are fully ready, the almost ready state looks very similar.  Maybe give the different types of turret different sprites too.  I think the way the range indication works is good.

I like the idea. Wish it was possible to get all the fires.  What are you planning for the other minigames?

Fun game. Felt a little off beat with some of the songs but that might just be me.  The music is good and the robot is cute.

This is really cool.  My biggest issue was understanding how the internet connection table works. I had to come down and read your comment to understand.  Other that that this is fun and I like the little animation.

Nice job.  I think at one point there was an enemy around but no arrow pointing to it. Might be a bug? I really like the way shooting feels.