Nice job! It would be cool if sometimes you could get a laser blast card to shoot though the rocks.
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This is a silly game. Maybe you could have the orders show up in the UI or make the room smaller, because wandering around trying to find the customers was the least fun part. The music is a funny contrast.
Nice game. My biggest issue was with the balance. It was very easy until I got to a level with a whole bunch of enemies and then I died very quickly. I like the chess enemies, since it's easy to understand how they move.
This is a fun idea, and I don't think it's really too complicated, but the controls are a bit awkward and it's very difficult to aim at the space you want. Maybe use mouse control for stuff like that next time? I like how the music gets faster so it sounds more tense.
The disappearing blocks don't have their own look because I wouldn't use them much even if I was making a longer version of the game. The one I have is to try to smooth out the learning curve. These puzzles are easier with fewer blocks in them, so removing a block is always the right call. There's no real choice to make; it's pretty much just another level.
Actually, if I had more time, one of the things I would have added is an indigo block disappearing animation. Then when you start a level, an indigo block in the shape of the previous level would disappear, to really get that nested feeling going.
This ended up being a bit long, I hope it all made sense. Thanks for playing!
This is a neat idea. I would like it if it was more about setting up the levels in advance. You could set whether or not a spring activates when the ball passes it, instead of the player activating it during the run. That's just personal preference though. Being able to switch between following the ball and moving the camera freely was a good idea. Nice work!
Interesting idea, although not really a puzzle game. The screen shake and sounds got a bit annoying after a while, especially the cooling sound. It would be nice to move to different levels after some amount of time or coins collected.
Had some trouble because I do not understand some of the mechanics for where the snow goes and when you get stuck in it. They seem inconsistent at times, but maybe I am just missing something. I like the graphics, but it would be nice if there was a little more difference to the flags in the goal.
A very interesting idea, but on some of the levels I couldn't get enough thrust to go uphill, and even when I could I couldn't tell why it would work there and not in a similar circumstance. When I put hydraulics on the sled wouldn't move at all, and hitting the key did nothing.
Interesting idea, although I wish there was a little more puzzle to it. I found most of the challenge in finding my way around. I also wish I could walk faster. But even though going between rooms took a while sometimes it was still fun to watch, so good job with that.
This is a really neat idea but it seems like it might be a little much for a week long game jam. If you work on it more after the jam, it would be nice to be able to move the phase orbs after placing them. It would also be nice if you added controls to clear the system of any items, so you can start over without erasing everything, and something to align all the rotas because if you run the system and then make new rotas they can be out of alignment with the others. I do hope you work on this game more, it was fun.
This was a really cool idea, and a great way to use the theme. My biggest issue was figuring out which non-slider things were interact-able; I did not consider that a fun part of the puzzle. Other than that I liked the look of it, and the sound effects were well chosen.
There were some good puzzles in this and the difficulty increased at a good rate. If you ever expand on this game, maybe include some puzzles that make the camera switching more necessary.
The mechanics are simple but there is enough there for some interesting puzzles and room for expansion. The art sometimes makes it hard to distinguish between what is important/interact-able and what is decoration. I do like the look of the robot though.
This was an interesting game. It would be nice if I could see a difference between running out of time and bumping into something; since I couldn't really look at the clock I would sometimes get confused. You had some good level designs, so I could try different routes sometimes. Nice job.
I wish I could move pieces after I place them. Other than that it seems like you're aware of the issues. You have some fun puzzle set ups and I think the difficulty increased at a good rate. Nice job.
I love Factorio so this was really cool to see. I wish I could see the names of things in my inventory and the crafting menu, and that there was something I could hit to make the cube align itself after I turn to a new face. But the cube was a cool idea, and everything felt fairly easy to interact with, which I think is impressive for something like this. Good job.