Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered May 09, 2019 · View creator page →

Creator of

Recent community posts

Nice job! It would be cool if sometimes you could get a laser blast card to shoot though the rocks.

If you have too many ships it gets very laggy. Thanks for playing!

This is a silly game.  Maybe you could have the orders show up in the UI or make the room smaller, because wandering around trying to find the customers was the least fun part.  The music is a funny contrast.

Thanks for playing.

Thanks for trying it out. What kind of juice would you have enjoyed?

Nice game.  My biggest issue was with the balance. It was very easy until I got to a level with a whole bunch of enemies and then I died very quickly.  I like the chess enemies, since it's easy to understand how they move.

Thanks for playing!

Fun idea, and the music is very fitting.

(1 edit)

This is a fun idea, and I don't think it's really too complicated, but the controls are a bit awkward and it's very difficult to aim at the space you want.  Maybe use mouse control for stuff like that next time?  I like how the music gets faster so it sounds more tense.

Sometimes I would get crushed even though there wasn't a wall to block me.  It was fun when I made a jump off a clone's head and then got to see that repeated later.

The disappearing blocks don't have their own look because I wouldn't use them much even if I was making a longer version of the game.  The one I have is to try to smooth out the learning curve.  These puzzles are easier with fewer blocks in them, so removing a block is always the right call.  There's no real choice to make; it's pretty much just another level.  

Actually, if I had more time, one of the things I would have added is an indigo block disappearing animation.  Then when you start a level, an indigo block in the shape of the previous level would disappear, to really get that nested feeling going. 

This ended up being a bit long, I hope it all made sense.  Thanks for playing!

Thanks for playing; I'm glad the challenge was at a good pace for you.

I'm glad you had fun; thanks for playing.

Thanks for the feedback!

This is a neat idea.  I would like it if it was more about setting up the levels in advance. You could set whether or not a spring activates when the ball passes it, instead of the player activating it during the run.  That's just personal preference though.  Being able to switch between following the ball and moving the camera freely was a good idea. Nice work!

This is a cool concept.  I think you did a really good job making the levels look projected.  If you keep working on the game later I will take another look.

Interesting idea, although not really a puzzle game.  The screen shake and sounds got a bit annoying after a while, especially the cooling sound.  It would be nice to move to different levels after some amount of time or coins collected. 

Thanks for playing.  Could you give a little more detail about what felt sloppy?

Thanks for playing; I'm glad you enjoyed it.

I'm glad you enjoyed what you were able to get to.  Thanks for checking it out.

Had some trouble because I do not understand some of the mechanics for where the snow goes and when you get stuck in it. They seem inconsistent at times, but maybe I am just missing something.  I like the graphics, but it would be nice if there was a little more difference to the flags in the goal.

These are some cute penguins.  I wish the center button when you finish a level took you to the next level.  I think this is an interesting twist on the ice sliding puzzle.  Good job.

A very interesting idea, but on some of the levels I couldn't get enough thrust to go uphill, and even when I could I couldn't tell why it would work there and not in a similar circumstance.  When I put hydraulics on the sled wouldn't move at all, and hitting the key did nothing.

Interesting idea, although I wish there was a little more puzzle to it.  I found most of the challenge in finding my way around.  I also wish I could walk faster.  But even though going between rooms took a while sometimes it was still fun to watch, so good job with that.

This game was fun! I wish there was an explanation of what the numbers mean for the different objects, but I was able to figure it out.

This was a fun game. Some of the levels would be more interesting if you were required to get all the coins.  I appreciate the volume controls, since the music is a bit loud to start.

Interesting puzzles. It would be nice if there was some explanation of the enemy movement rules.

This is a really neat idea but it seems like it might be a little much for a week long game jam.  If you work on it more after the jam, it would be nice to be able to move the phase orbs after placing them.  It would also be nice if you added controls to clear the system of any items, so you can start over without erasing everything, and something to align all the rotas because if you run the system and then make new rotas they can be out of alignment with the others.  I do hope you work on this game more, it was fun.

This was a really cool idea, and a great way to use the theme. My biggest issue was figuring out which non-slider things were interact-able; I did not consider that a fun part of the puzzle.  Other than that I liked the look of it, and the sound effects were well chosen.

There were some good puzzles in this and the difficulty increased at a good rate.  If you ever expand on this game, maybe include some puzzles that make the camera switching more necessary.

The mechanics are simple but there is enough there for some interesting puzzles and room for expansion.  The art sometimes makes it hard to distinguish between what is important/interact-able and what is decoration.  I do like the look of the robot though.

This looks looks great, and the sound is cool too. Nice job!

Thanks for the feedback!

Some of the stuff you mention was limited by the base game, especially the music issue, but I will keep your notes on the hazards and butterflies in mind.  Thanks for the feedback!

This was an interesting game.  It would be nice if I could see a difference between running out of time and bumping into something; since I couldn't really look at the clock I would sometimes get confused.  You had some good level designs, so I could try different routes sometimes.  Nice job.

Thanks for the feedback!

I wish I could move pieces after I place them.  Other than that it seems like you're aware of the issues.  You have some fun puzzle set ups and I think the difficulty increased at a good rate. Nice job.

Thanks for playing!

This was simple but fun, good job.  I found the font a little difficult at times, but since the art is intended to be replaced it's not that big of a deal.

I love Factorio so this was really cool to see.  I wish I could see the names of things in my inventory and the crafting menu, and that there was something I could hit to make the cube align itself after I turn to a new face.  But the cube was a cool idea, and everything felt fairly easy to interact with, which I think is impressive for something like this. Good job.