This was an interesting game. It would be nice if I could see a difference between running out of time and bumping into something; since I couldn't really look at the clock I would sometimes get confused. You had some good level designs, so I could try different routes sometimes. Nice job.
Play game
Prudent Movement's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.000 | 4.000 |
Technical | #4 | 3.000 | 3.000 |
Theme/Limitation | #5 | 3.500 | 3.500 |
Overall | #5 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type YES to agree that every member of your team is 13 years of age or older at the time of submission.
YES
How many people were on your team?
1
What assets did you NOT create (including code)?
Music (purchase in a sound pack, no artist known)
What assets did you create BEFORE the jam STARTED (including code)?
None
What engine/technology/language did you use to create the prototype?
Construct 3
What can we do to improve the next jamming experience?
No suggestions.
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