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A jam submission

God Help usView game page

Submitted by Code_404-com — 1 day, 1 hour before the deadline
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God Help us's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment (Best Game)#432.3332.333
Sound Design#432.2502.250
Story#511.5831.583
Horror#521.8331.833
Aesthetics#562.1672.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you used the SCREAM ROULETTE, what results did you use to inspire your game?
Virus, Sacrifice and Fire

What engine did you use to make this game?
Scratch

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Comments

Submitted(+1)

Hmmm I feel some more explanation and tutorials on what to do would have been good, like for the arrow grafting, but given the scope of this and time limit (not to mention limits the engine might bring), this is already very good :D And honestly, I do vibe with the mix of photographs and drawn graphics, its a good aesthetic. Sad there was no gore yet, but alas, maybe in the future. Good work on this!

Submitted(+1)

Very cool game especially for a game made with starch. I loved the sound design. I thought the shoot mechanic was very well done as well. Great work!

Submitted(+2)

The fact you made this in Scratch of all things is really impressive, and you've combined some complex behaviours in the engine. Looking at your previous games, you've made a significant leap which is awesome to see. There's some shooter mechanics, well executed item combination and the sacrifice tying the experience together. I like the symbol illustrating the strange and occult nature of the player's activities. 

For constructive feedback, I'd say the game uses diagrams to signal what they're meant to be doing, but sometimes the game behaviours (i.e. the knife or match not doing what I expected it to) may lead them to confusion. Finding ways to anticipate how a player might approach something differently can be helpful. 

Submitted(+1)

Not a bad game! I had a lot of fun when I figured out I need two feathers for the arrows XD

Developer

ya, due to my coding you do not want to drag a feather on to an already placed feather then move it off, this causes the feather not being held to be deleted.