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Party after midnight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #104 | 3.043 | 3.600 |
Sound Design | #125 | 2.366 | 2.800 |
Enjoyment (Best Game) | #145 | 2.028 | 2.400 |
Story | #161 | 1.352 | 1.600 |
Horror | #198 | 1.183 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I think that you should have started out with shorter combos and slowly introduce enemies that require a longer combo to kill. At the current stage, it feels quite tedious to play.
This game is there in concept, but thatβs about it.
There is no controls displayed not even in the description, making it incredibly hard to figure out what I am supposed to be doing. Beyond that, even when I think I figured it out, the controls felt broken as it would only sometimes recognize the combination I put in.
Furthermore, even if everything worked, there was hardly enough gameplay to keep me hooked for longer than a couple of minutes.
I feel you have a nice concept, but the execution was just not there. This needs to go back to the drawing board.
Interesting concept and eye-candy graphics, dance floor is also π₯
As for the gameplay, I had a hard time figuring out how it works, I managed to spawn bullets but I wasn't sure if they were affecting any of the spectres.
The visual elements of this game are on point. I found it just a little tedious to press arrow combinations though. But overall very polished and awesome :D
Great theming/graphical style. Seems like I kept getting some absolutely heinous combinations for the firing though haha