For QOL, im not sure if the double clicking was as intuitive as drag and drop! i still enjoyed it tho!! played at https://twitch.tv/hedge_in <3
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Catorio's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.414 | 4.414 |
Overall | #2 | 3.940 | 3.940 |
Aesthetics | #2 | 4.172 | 4.172 |
Sound | #4 | 3.793 | 3.793 |
Gameplay | #16 | 3.379 | 3.379 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
20/20 beautiful. Took me back to playing the pizza maker club penguin, honestly loved this game. the execution was incredible <3
Great Visuals! 🎨
Things I enjoyed ✔️
- I love the art style
- Fun game mechanic
- Overall enjoyable experience
Things I would like to possibly see with your title. 🤷♂️
- Short tutorial, I was kinda confused at the beginning.
Overall 📓
This was a fun game, had a great time playing it, great work!
This game is so cool! The visuals/art of this game, along with the sound effects adds so much to the game, I also really like that you can change the speed of the conveyer belt, 11/10 feature!! Nice work! :D
The art is very polished, and I really like how complex in this simplicity the core loop is.
The only flaws I noticed are that I'm not sure if leaderboards even work and charms are a bit hard to grab.
Still, amazing job!
Very cool game, I loved being able to control the speed as a feature!
i loved the art style but a bit confusing cuz i was too lazy to read long text T-T maybe 2page text would be better overall: love it
Wow, this game almost feels like a big phone product. High quality at all aspects!
Wow, this game almost feels like a big phone product. High quality at all aspects!
I didn't expect an idea like that, it's very original and the art is very pretty and funny :D
Cool game! A simple concept, executed well.
I think the sounds, music and visuals all worked well together to produce a cohesive, good-feeling game. I appreciate that you can change the conveyer speed diegetically through the lever.
A few comments. The giant wall of text at the start explaining everything is functional - it does give the player all the information (story exposition and mechanics) that they need, but dumping it all as a wall of text is usually not very palatable to most players. You could try breaking it up into a few smaller boxes, or introduce the ideas gradually. You can also try trimming out the story exposition altogether. As much as I enjoyed the cat mafia (nyakuza?) context, being told that information in smaller, digestible pieces would've helped.
Also, I was initially confused about grabbing the correct parts from the bottom bins for the gun order. This was mostly because I just saw text like 'barrel' or 'optics', but if I saw the actual gun parts it would've been easier for me to register.
Last thing- I tried submitting a score but didn't get any feedback after that. No leaderboard, and no chance to retry the game. Might be a transient bug with LootLocker so I definitely won't count that against you, but you should know that it happened and other players might experience it.
Overall nice game - simple concept, executed well in all its elements. Nice job
I liked the game. the wall of text was a little bit tedious and the weapons were a little hard to click but besides that great job!
Art work is craaazy! Would love to see this polished up and finished it's a cool idea!
Very cool art and sound design! Unfortunately, I didn't figure out how to discard a selected item to get another, and it messed up some of the weapons.
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