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Pyrocreep

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A member registered Jun 09, 2023 · View creator page →

Creator of

Recent community posts

proud of you :)

yeah, aware of this issue but honestly not too interested in fixing it so it might as well be a feature lol

those who know

well i definitely wont add one peg every update, im already worried about how much content i put into the demo, because obviously I need to atleast double that content for the full release, but I do still sometimes run little community events where the discord server votes for a full release peg to be added to the demo

as for the key thing i see no reason to do that, thats not what key is supposed to do but if you want more effects on pegs i can assure you there will be more key / paint ball like items in the full release :)

nah therye legit, the scoreboard maxes out at that value so they all actually got way more score than that

cuz its funny :)

i believe in you

gulp

glad you enjoyed it :)

hype

find an OP combo of items

Thats weird, what OS / browser are you using?

those issues usually only occur when there are a lot of balls active, alternate universe doesnt necessarily have anything to do with it

Answered this question already so ill just copy paste it here


I understand, the game does function differently now, but this change is overall better for the game.
The issue with the old system is that it HEAVILY restricted the design of balls and what they could do, hence why this update added so many new balls, they wouldn't really be possible to add in the previous system.
Second issue was that once you got a few balls you liked you would just never get any new ones, which to me seems like a waste.
Yes, in this update balls become less of a focus for builds but that is also kind of the point, pegs have always been the meat of your build while balls were just extra seasoning on top. Now that is more pronounced and there's room for more funky balls to be added.

yeah, trying hard to fix it

that peg is just horribly designed, im planning on reworking it

:)

every first person shooter is doom

pegs like heart dont actually move balls, its just visual, so something else is the cause

Ive gotten a few reports of easter egg causing crashes, looking into it

you got flesh ball'd

:D

should be fixed in the next update

I thought I fixed this issue.....

If you can't tell the difference between this game and Ballionaire you need to play more games

:]

Thank you! :D

I've fixed a bunch of bugs in this next update so hopefully that shouldn't happen anymore

a few people have reported that, trying to find a fix

the key

oh..... oops

yeah its happening a lot recently, trying to fix

nvm I get what you meant

The only balance change id make is changing end of drop to end of level, i think its fine otherwise

(6 edits)

Impossible to lose is a bit of a stretch lol, it has a 0.2x score multiplier, you need 5 of them to match the power of a single metal ball and might even hinder you if it hits something like a cookie / balloon for example. All of those gumballs combined equate to about 5 extra regular metal balls, you can literally get that with a few eggs + chickens and you had to wait however many levels with 2 gumball machines to get that many. Not saying its weak but thats not what I was claiming in the first place, compared to the old version its much more balanced as you cant fill the screen with infinite gumballs as easily.

thats nothing compared to before lol, it is in a much better state now imo. As for not giving score thats a bug that will be fixed in the next update

it helps a little, not sure what would be causing it tho lol

cant really do much without more information

axe balls are unique to each knight helmet