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Divider's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #46 | 2.758 | 3.154 |
Theme | #66 | 2.556 | 2.923 |
Aesthetics | #68 | 2.287 | 2.615 |
Overall | #68 | 2.203 | 2.519 |
Sound | #77 | 1.211 | 1.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game (art, game mechanics... everything), few things I didn't like:
Other than that I think it's quite impressive and fun to play, good job.
I like the upgrade system, good mechanics. Some random music would have been fine as well.
Those animations were EPIC! Please upgrade the game in the future!
Amazing game for a jam ! Good Work ! rated :)
Pls rate mine too - https://itch.io/jam/scorejam13/rate/1045688
liked the animation, i think the game could’ve done in third person and would’ve make the game much livelier even without the sound and just having a proper arena for those two to fight around would be great. great job!
Very fun, very challenging. I think there's some glaring flaws in the stats system, which you pointed out a little bit in your description. For instance, if I always take lightning, the opponent will never crit me so it doesn't matter how many arcanas I give him, if he had even a 2% chance of criting I would be horrified at the 200 crit damage I gave him, lol. The fire burn damage is a little strong and the stats should probably have diminishing returns. Really fun idea and I love the concept. It would be interesting to see this turned into a full game! I got to round 14.
Yeah I agree with all the points mentioned. I was kinda rushed but I wanted to make it like a set-bonus (2/5/10/etc) as well as adding a block/special attack to right mouse button. I got a good idea to improve this game. Instead of making each fight against the player you have it as a dungeon crawler style with more upgrade choices and many possible combinations (like Hades). And then every x rooms you fight the main "enemy" that was doing the same thing as you in a parallel dungeon. The winner get's to pick the item and the loser gets the other one...maybe even a choice to swap items you don't want or to steal from opponent. I would definitely have to rewrite the Ai (if you can even call it that lol) but seems like a direction I could go.
That seems like an incredible idea for a two player game, either local or online. Where each player would control each main character. Even as single player its a really cool implementation!
Oh yeah! That does sound like a great multiplayer idea. I've dabbled in networking a little, however, this could be a room-based client/server game which would save me the trouble of creating an authenticated server as the players would create it themselves.
i honestly liked it, wish i could have used the dodge more or that i could my block/change attacks but other than that i liked the idea of both player and enemy getting buffed at the same time.
Thanks for the feedback! I originally had the dodge on a 1 second cooldown but bumped it up to 2 seconds after it became too easy. Most of the problems I've ran into (other than balancing) are solely due to the horrible and buggy AI that I threw together at 4am lol. It works by running up to you and attacking with a 2 second delay inbetween. Every 3 or 4 seconds it checks if it was hit recently then dodges. This loop allows for an experienced player to just spam a 1 second dodge a specific, but versatile, interval to remain invincible. I also thought of making the right mouse button a block or special attack but I ran out of time.
Souls vibes. Difficult AF lol.
I'm glad though lol. It was way easy for me and if I'd get a lucky roll (specifically a few fire then full lightning) I'd just one shot my way to infinity. To combat this I lowered damage and increased armor effectiveness. You might not have noticed but after round 15 the enemy attack starts to increase by 2 each round to prevent lucky rolls giving an infinite score.
Hope you liked it.