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Impossible Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Good | #48 | 2.345 | 2.750 |
Sound | #49 | 2.239 | 2.625 |
Graphics | #62 | 2.452 | 2.875 |
Gameplay | #65 | 2.132 | 2.500 |
Overall | #66 | 2.061 | 2.417 |
Modifier | #66 | 1.492 | 1.750 |
Overall Bad | #71 | 1.706 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
Yes, If you choose the wrong choice, the game will become impossible to beat.
Any additional information for voters?
I made this game alone. All texture, mapping, and coding. It took three days to complete.
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Comments
Nice game! I included it in my compilation video series of the ‘So Bad It’s Good’ Jam, if you’d like to take a look. :)
The graphics are cool and also the music, good job.
Kudos for putting this together in three days. Looks amazing. Maybe too amazing for a game that's supposed to be bad... In any case, it was good fun and the dialogue was entertaining. Couldn't get past Captain though...
A simple little arena RPG. Really nice mechanics, though I never seemed to pick the right items when I played through it. Really solid entry, well done!
I've decided to try using a standard format for all my feedback this time around. Please excuse me if I come across as overly curt or miss something important about your game. I'm writing these all quite hastily as there are a lot of games in the jam this year!
What I liked
The graphics are nice, and the cute style is a change from a lot of the other games in the jam.
The setting is unique and has potential though it seems a bit underutilized here.
What I didn't like
The battles really aren't very exciting which I thought was the point, but I'm not so sure.
No Terminal Lance between the Private and the Corporal.
Did I think it was so bad it was good?
I'm still kinda sitting on the fence about this. It's not a great game, but it's not really bad in a way that evokes so bad it's good either.
My thoughts on the modifier implementation
Not really a fan, to be honest. I guess you have to play it until you figure out the exact combination of chests and item use needed to win? I don't really have the patience for that.
Other remarks
I'm not sure if "thrust enemy" was intentional or not but I got a good laugh out of it.
Is Smile Game Builder like a 3D RPG Maker? This game kinda had an RPG Maker feel, but in 3D.
Verdict
To paraphrase Anatoly Dyatlov, not great, not terrible. I'm really on the fence on whether this is so bad it's good material or just okay. It is a cute little game though.
If you have any questions, comments, queries or concerns, please reply and I'll do my best to get back to you.
Thank you for your detailed comment. I think you had played the older version, because older version was my dev-test. So, you start with some good weapons and armors. I forgot to change and uploaded. So the early battle will be easy, some enemy just one hit kill.
That's definitely the version I played. I'd actually assumed that it was deliberately designed that way.
Pretty fun little boss rush! Would have loved to see more variation in enemies and maybe different environments to fight in.
Nice job!
Thank you for your comment.