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A jam submission

Ante Anima RPGView game page

Adventure RPG
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Ante Anima RPG's itch.io page

Results

CriteriaRankScore*Raw Score
Characters#13.6673.667
Audio#14.3334.333
Overall#13.7333.733
Story#13.3333.333
Visuals#24.0004.000
Gameplay#23.3333.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Happy to see this entry returning from the previous RPG Mania, and very pleased that game mechanic systems have been implemented for combat and skill checks! Overall it feels like this entry is getting close to a feature-complete state where it could be published once the content for the main story is finished.

Implementation of the skill checks and travel map look and feel great, especially after the post-jam tweak. Combat system is adequate but the UI still needs further tweaks like icons for the battle skills and animated indicators when the player gains energy points. If this game is using vector art and there are no plans to have a movement grid during battles, then the overall visual composition of the battle view could benefit from zooming in more closely on the player and enemies.

Overall very impressed with this entry and hope ya'll continue the great work!

Developer

Thank you very much for your feedback! I’m glad to hear that you liked the improvements we made so far.

We will be happy to continue developing the story along with the combat mechanics and visuals, as these two are now at the top of our priorities list. There are, of course, many more things left here and there, but I hope that in the coming months, we can make progress on the story, as many of the basic things already work at a level where they can facilitate working on the storyline.

Submitted (1 edit) (+1)

First of all there is a lot to say about your game so I start with this. Amazing Job on every aspect this game feels complete. I want to tell some positivies, some improvments that could've been done in the next update and some questions.

The positives: 

  1.  The Game over all feels so smooth and feels like a Paid game but it's free and that too in WebGL is amazing and a selfless work. 
  2.  The Art Style is amazing and it inspired me a lot. 
  3. The gameplay, the quest and top down 2d gameplay is the idea I always wanted to work with and you gave me inspiration to make a similar game  myself. 
  4. The dialog which automatically gives you quest based on your interaction and save system is some good and quality of life things. Which gives us more freedom on when to do certain quest and we can save anytime. 

The improvements:

  1. The Music is good but I wish that music only played on main menu and certain parts of the game not on loop of entire game because I wanted some environments sounds in the main game. 
  2. The left and right, have the walking animation but up and down doesn't which makes it bit wierd. 
  3. Dialog skip is really fast and sometimes we press wrong button as a result but I think it's rather players fault but still if you can just make the next button as a keybord button only that would be cool. 

Some questions:

  1. Which game engine you used to make this game? 
  2. Did you use any Third party plugins or assets? 
  3. How did you made the arts? 
Developer(+1)

Thank you for playing! And for your comprehensive feedback. It’s quite delightful to hear that Ante Anima can inspire so many positive emotions :)

You are right about music. Integrating it needs some more effort. I want to make ambient sounds prevalent during the gameplay, with some musical themes turning on occasionally. It could depend on the location and the current state. I.e., danger / no danger / combat.

Up/down animations just weren’t finished yet :D

As for your questions:

  1. We use an open-source engine Godot 4.2.
  2. There are just a few plugins for the engine, but all the assets are made specifically for the game.
  3. I do a bit of vector, and my partner does the classic drawing.
Submitted(+1)

 I am in love with the art, music, and UI! So much life and light in these project!

Submitted(+1)

Nice work! I really liked the hand-drawn aesthetic, are you illustrating this all yourself? I also really appreciated your dialogue system, nice and robust. One minor tweak to consider is that when players read really fast like myself, they tend to click through dialogue rapidly. In your game, the "Next" button occupies the same location as the dialogue choices. This led to me accidentally choosing a random dialog option a few times because I was clicking quickly and anticipating another "Next" button.

You could alter this several ways, one would be clicking anywhere in the dialog box advances the text, another would be just a slight hold of the mouse button to select a dialog option. Anyhow, that's just a minor UX suggestion. I couldn't go to the windmill on the map, but maybe you haven't gotten that far along yet. I did return the birds though. I also liked the sandal pair characters, they were my favorite. All in all, it's a promising start!

Developer (3 edits)

Thank you for your kind and detailed feedback!

I work together with an artist and a composer on this game, so, yes, the art is all made in-house :)

I like your idea about differentiating the “Next” action in the dialog with the actual choices. Regarding the mill, the location is in the game, and it is possible to complete the quest. What kind of problem did you have? Could you move Kenzo’s marker on the global map? This part needs more work for sure, and a popup with an explanation. Currently, you need to first click on the marker to select it, and then you can right-click to the spot on the map to travel.