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(+1)

Thank you for playing! And for your comprehensive feedback. It’s quite delightful to hear that Ante Anima can inspire so many positive emotions :)

You are right about music. Integrating it needs some more effort. I want to make ambient sounds prevalent during the gameplay, with some musical themes turning on occasionally. It could depend on the location and the current state. I.e., danger / no danger / combat.

Up/down animations just weren’t finished yet :D

As for your questions:

  1. We use an open-source engine Godot 4.2.
  2. There are just a few plugins for the engine, but all the assets are made specifically for the game.
  3. I do a bit of vector, and my partner does the classic drawing.