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(+1)

Nice work! I really liked the hand-drawn aesthetic, are you illustrating this all yourself? I also really appreciated your dialogue system, nice and robust. One minor tweak to consider is that when players read really fast like myself, they tend to click through dialogue rapidly. In your game, the "Next" button occupies the same location as the dialogue choices. This led to me accidentally choosing a random dialog option a few times because I was clicking quickly and anticipating another "Next" button.

You could alter this several ways, one would be clicking anywhere in the dialog box advances the text, another would be just a slight hold of the mouse button to select a dialog option. Anyhow, that's just a minor UX suggestion. I couldn't go to the windmill on the map, but maybe you haven't gotten that far along yet. I did return the birds though. I also liked the sandal pair characters, they were my favorite. All in all, it's a promising start!

(3 edits)

Thank you for your kind and detailed feedback!

I work together with an artist and a composer on this game, so, yes, the art is all made in-house :)

I like your idea about differentiating the “Next” action in the dialog with the actual choices. Regarding the mill, the location is in the game, and it is possible to complete the quest. What kind of problem did you have? Could you move Kenzo’s marker on the global map? This part needs more work for sure, and a popup with an explanation. Currently, you need to first click on the marker to select it, and then you can right-click to the spot on the map to travel.