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A jam submission

Project OFFLINEView game page

My entry for RPG MAKER Game Jam 2025
Submitted by Ixtlia — 1 day, 7 seconds before the deadline
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Project OFFLINE's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1332.4493.000
Gameplay#1442.0412.500
Presentation#1672.0412.500
Overall#1671.9392.375
Engagement#1881.2251.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

Hello! I streamed your game, but unfortunately I have to say that I didn't enjoy it.

I liked the premice and the introduction of the characters, but that was the only interesting part about the game. Maybe even the gate stones mechanic could be interesting, but I don't think it was functional yet.

The gameplay is... everything and nothing at the same time. Tha game has a lot of equipment slots for each character, customizable stats and skills, craftable resources... but for what? The battle system is so standard that there is not even the need for it. Also, every battle features too many enemies straight away, that I turned autobattle on (which is a sign of the superficiality of the battle system). And I'm glad I did it, since there are WAY TOO MANY encounters in the map, that are hardly avoidable.

I liked the idea of gatherable resources around the map, even if I would've liked that I didn't have to wait each time for the timer to run out in the rock minigame. The map design is not bad, but there is no reason to explore since there is not a single reward around - like chests or rare materials.

I think you tried to do something way too ambitious for a game jam, or overall too big for a solo developer. But it's not a problem, - after all that's what game jams are for: experimenting.
If you're interested, here's the VOD of the stream: 

Submitted

This was a really neat premise! I explored and crafted up a bit for about 24 minutes but didn't find any more gate stones yet... I would have loved a lot more banter between guildies to make it feel more MMO-y.

I found Elfadin pretty useless so swapped her out to use both Razr and the ninja. Ivy died once early on so I had to go back early, but then quickly on the next outing she got Snow Front and the game was sorta over for these slimes.

A more refined verison of this concept could be very cool!

Submitted

Oh, I really liked that Ivy's mace bops made stars fly out, lol.

Developer(+1)

Thanks for the review. I didn't have time to finish the slime dragon boss fight, but I will continue to work on this and should have the next set of gate keys ready next week or so. Yeah originally Elfadin had part of Ivy's kit, but I decided it would be better to have a full mage, so I gave Ivy the healing too. I need to rework Elfadin's kit for more tanking or party buffs to give her a better identity.