Hello! I streamed your game, but unfortunately I have to say that I didn't enjoy it.
I liked the premice and the introduction of the characters, but that was the only interesting part about the game. Maybe even the gate stones mechanic could be interesting, but I don't think it was functional yet.
The gameplay is... everything and nothing at the same time. Tha game has a lot of equipment slots for each character, customizable stats and skills, craftable resources... but for what? The battle system is so standard that there is not even the need for it. Also, every battle features too many enemies straight away, that I turned autobattle on (which is a sign of the superficiality of the battle system). And I'm glad I did it, since there are WAY TOO MANY encounters in the map, that are hardly avoidable.
I liked the idea of gatherable resources around the map, even if I would've liked that I didn't have to wait each time for the timer to run out in the rock minigame. The map design is not bad, but there is no reason to explore since there is not a single reward around - like chests or rare materials.
I think you tried to do something way too ambitious for a game jam, or overall too big for a solo developer. But it's not a problem, - after all that's what game jams are for: experimenting.
If you're interested, here's the VOD of the stream: