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Ixtlia

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A member registered Dec 14, 2019 · View creator page →

Creator of

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How about a plugin to help manage or facilitate increasing individual party members/actors/class's level cap. 
Inspiration - Final Fantasy XI: https://www.bg-wiki.com/ffxi/Category:Limit_Break_Quests

In Final Fantasy XI you could only reach a max of level 50 on your character on all jobs/classes. You had to a special side quest that would grant a key item that would increase the limit first to 55, then 60, 65, 70, and 75 (and then eventually to 99 as the game went on) as you completed more of these quests and got other key items. Would it be possible so that if you acquired a key item (or flipped a switch) you could have certain actors increase their max level limit this way. There could be options for either specific actor(s) or the whole party depending on how the user would wish to use it. In my game, I would like the idea of having each party member do a quest in order to increase the level cap.


I also thought of another variant of this using a character recruiting system similar to a Gacha where you would collect party members randomly through a wishing system, and if you collected a "duplicate" then the character you already have will be able to increase their level cap as well.

Not so much a "new" idea, but with your Breath Effects plugin, I actually split it into two as I only wanted the effect in combat for now. I was getting a weird line glitch on the event/tilemap version, but I'll just blame VisuStella for that lol.

Thanks for the review. I didn't have time to finish the slime dragon boss fight, but I will continue to work on this and should have the next set of gate keys ready next week or so. Yeah originally Elfadin had part of Ivy's kit, but I decided it would be better to have a full mage, so I gave Ivy the healing too. I need to rework Elfadin's kit for more tanking or party buffs to give her a better identity.

Does anyone have a list or a way to tell which submissions were the ones made in RPG Maker Unite?

Thank you!

Hello, I picked up your plugins pack recently and I love the little QOL they add to MZ.

I was wondering if it would be possible to have the LGD_RandomHue plugin updated to only work with enemies that have a <RandomHue> notetag similar to the BreathEffects plugin?