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A jam submission

Who is the next chosen one?View game page

Win the greatest team based hero tournament without exposing your fake hero persona! Manipulate, lie and inspire.
Submitted by First Impact Studio — 9 hours, 39 minutes before the deadline
Rated by 2 people so far
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Who is the next chosen one?'s itch.io page

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Comments

Submitted(+2)

So good its actually kind of obnoxious. Every single one of the 720 hours you spent working on the jam is on full display.  The characters are as fun to interact with as they are stunning to look at, which is very. 

Kind of difficult to come up with constructive criticism not gonna lie. I feel like the battles can drag sometimes but since the core gameplay loop is all about building up to them it seems appropriate, even if they can feel a bit tedious at times. I will say for a piece that is positively exploding with life and energy I do wish there could have been a bit more Juice put into some of the presentations. Mostly the character designs and text bubbles which feel much more static than they should, especially with such vibrant characters on display. Even a gentle float or squash and stretch animation would go a LONG way. 

Other than that though its quite difficult to come up with anything I would change or add. Its a clear and concise vison executed almost perfectly. Great job, you and your team should feel proud. 

Developer(+2)

Hi Julian (I guessed your name from the email, sorry if I got it wrong!), Thomas here!

We’re so happy to hear your kind words! ā¤ļø

You’re totally right, there’s almost no animation at the moment, and that’s definitely one of the most critical aspects of the project. We have a clear vision of how we want the game to look (animation included!), and our talented artists (including Antonio Amendolea!!) are currently exploring the best way to bring that to life.

We’re putting our hearts into this project because we really believe it can become not only a fun game to play, but also a meaningful one, something that reflects our thoughts and feelings on certain themes (you’ll see more of that in the full version!).

I’m responsible for the technical side, and yeah… I should’ve added things like squash-and-stretch on the text, and some more dynamic effects. Just like the party-heal after battle, a few things unfortunately slipped my mind due to the massive workload. I’m really sorry for forgetting those (and for not being efficient enough to squeeze them in on time). But don’t worry, they’ll definitely be there in the next version!

Thank you so much for your support, we’re really glad you enjoyed what you saw!

Submitted(+1)

It should be noted just how much life and personality you are able to give to the characters and world WITHOUT animation, which already  is a lot. 

I hope you and your team is as confident in the quality of your full game as I currently am, which also is a lot. 

Submitted(+2)

Ok. First of all. Denny Minonne. Thank you for your character design. You are truly a professional character designer. Its sleek, charming, memorable and most of all very eye catching.

Serena Capezzuoli. Your background designs? Top tier. Absolute work done there.

Second. This game is fun if a bit clunky and gimmicky. Basically you have 2 options. You either talk your way out of the fight or you fight them and win using the party members you convince in the interim. Now. I don't know why you don't full heal in between battles. I literally lost because 2 of my party members who were KO'd on the previous battle were not fully healed in the interim matches. I hope there are more options/more recruitable characters/more unique designs eventually. Considering this is a prototype, I'm willing to let this issue slide.

The way you convince the characters and their personalities are vibrant. Character interaction seems to be the main selling point of the game and it shows. Each character has a level of spice, sugar and salt dependent on their designs. My favourite is the wolf fisherman. Never gets too close, prefers life of privacy above all else yet is willing to hear you out if you're patient with him. The sound effects are fine tbh. So I have no issues there.

Seriously though. Your artist should be given commendations. This has massive potential and I look forward to seeing if it'll improve past the current build if you ever develop the game past the jam period.

Developer(+2)

Hey Berry, Thomas here! (Programmer, Writer, and Game Designer)

Denny Minonne and Serena Capezzuoli are incredibly talented and professional artists! Serena worked on the concepts for John & Jenny, Smith, the Hub, and other high-concept stuff during the early stages of development. Denny handled the other ā€œtalkā€ backgrounds (we did those super quickly lol), the remaining characters, and also polished everything for the Jam.

I’m really sorry that the party doesn’t heal after battles… It was supposed to, but I totally forgot to include it in the build. The workload was MASSIVE and that detail just slipped my mind. I’m genuinely sad about it.

As a writer, I’m really happy to hear that the characters gave off a good vibe! I try my best to do justice to the amazing visual designs.

Stefano also did a ton of work on the battle and UI side. Even if the mechanics aren’t fully fleshed out in this prototype, we’ve studied a lot of systems to make the battles feel as vibrant and engaging as the visual novel sections.

We’re definitely continuing development on this project, that was the plan all along. This Jam was a spontaneous opportunity we decided to grab. Before the Jam, we only had documents and high-concept ideas. Now, we’ve got a slightly playable version of our vision, and that’s awesome.

So, thank you so much for your support, we’re really happy you enjoyed it!

Developer (1 edit) (+2)

Oh my, I completely forgot to mention Antonio Amendolea and the amazing work he did on the sound and music! Don’t underestimate how much his contributions added to the game’s atmosphere, the dialogues truly came to life thanks to his work as well! - Thomas

(+2)

I am in love with that art style! Keep up the good work!

Developer(+1)

Thank you Giammi, we will as well!

(+1)

The game core is so insanely cool! Love the fish as enemy character 🐟

Loved the art direction ā¤ļø

Developer(+1)

Thank you very much Amendoleaa, we worked so hard to make everything look at best šŸ™